Quote Originally Posted by Donjo View Post
Now, let's say that both you and your Co-Tank decide that you're surviving more than well enough in the fight, so you're going to go all in on STR. You both manage to increase your DPS by 10%. You're now both tossing out 220. However, your healers now need to work harder to keep you both alive. They can't DPS as much.
Quote Originally Posted by SpookyGhost View Post
If you are compromising your group's DPS or your healer's DPS, then you aren't optimizing your DPS correctly.
As an example:

Turn 5. Do you, as a PLD, need 8,000 HP to tank it without giving your healers heart attacks? No. You don't need that much HP. I'm going to go with a high number here because I've no idea what the actual HP threshold is for T5, but let's say you need about 7,000 HP to comfortably survive any DS + Crit Auto Attack. That is the maximum amount of HP you need for the turn, and the rest is essentially going to waste (no healer is going to be like "well, he's at 1,000 HP, I'll keep DPSing!"). So, what do we do with all that extra VIT? Throw it into STR, of course! See, the thing is, VIT actually has diminishing returns that vary from encounter to encounter. However, STR never actually hits a point where you have Too Much of it. That extra 1,000 HP is completely wasted because you're never going to sit at that HP after a big attack and not be healed up. I know a lot of people believe more HP = more healer DPSing, but that's just not how it works, especially not in this game where all the encounters are scripted and big attacks come on a timer.

So, even if the STR you gain only contributes as little as 0.8% group DPS, it's still better than a completely wasted chunk of VIT.