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  1. #1
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    A PLD that pops Convalescence gets more efficient heals (i.e. is faster at 100%) than a WAR (without any other cooldowns). The 20% damage reduction of a PLD is the equivalent to +25% received healing.

    Edit: Plus the Convalescence of a PLD is much stronger of course.
    (1)
    Last edited by Alphras; 12-12-2014 at 07:23 AM.

  2. #2
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alphras View Post
    A PLD that pops Convalescence gets more efficient heals (i.e. is faster at 100%) than a WAR (without any other cooldowns). The 20% damage reduction of a PLD is the equivalent to +25% received healing.

    Edit: Plus the Convalescence of a PLD is much stronger of course.
    ^^^^ This.

    Remember that, ignoring all other skills, Shield Oath and Defiance give the same eHP boost (+25%). However, since Defiance gives +25% HP and only +20% healing, PLDs are actually slightly easier to heal than WARs. A PLD with 500/1000 HP (625 eHP) is healed for 200 and now has 700/1000 HP and now has (700/0.8) 875 eHP. A WAR with 625/1250 HP (625 eHP) is healed for 200 and now has 865/1250 HP (865 eHP). The PLD gets a 4.2% healing boost over the WAR. While that's a very small difference, it does highlight the fact that PLDs are not harder to heal than WARs, ignoring all skills except Shield Oath and Defiance.

    Also, since Convalescence is a multiplicative buff, it affects both classes equally. Except, since it's a PLD skill, PLDs get a better version of it (30% instead of 20%). So, a WAR with Convalescence up in the previous example would be healed for 200*1.2*1.2 = 288, giving him 913/1250 HP (913 eHP). A PLD with Convalescence up in the previous example would be healed for 200*1.3 = 260, giving him 760/1000 HP (950 eHP). That's nearly a 13% healing boost over the WAR.


    Now, what actually makes a WAR easier to heal is the fact that the WAR has tons of skills that self-heal as a side effect, whereas the PLD has only one weak one (cross-classed Bloodbath). This more than makes up for the lesser healing from Defiance. Still, saying WARs are easier to heal due to Defiance or Convalescence is just wrong. Both skills are slightly weaker than the PLD equivalents in regard to healing.
    (1)

  3. #3
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alphras View Post
    -
    I'm not 100% sure what "is faster at 100%" means.

    Anyway, Defiance means greater damage reduction from Stoneskin and Adloquium and gives greater healing from Lustrate, so feel free to use Conv. while you have Defiance up. You won't be wasting it at all.
    The stoneskin and Lustrate thing is fairly straight forward, more HP means more Stoneskin soaking and healing, respectively.
    The max incoming healing bonus a WAR can have is +72.8%, while a PLD can only have +56%, which means a Scholar that casts Adloquium for, say, 1000 HP, a WAR will get 1728 points of mitigation, versus PLD only getting 1560.
    That's not taking into account Shield Oath, though, but I'm not really sure the order in which defense buffs vs. shields like Stoneskin or Adloquium are calculated, so.
    (0)

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