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  1. #1241
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    story from yesterday:

    was bored and queued for a few higher leveling instances on my WHM, ending up in cutter's cry. got synched down to 40 as usual and as i was porting in (slow computer -.-) they already start talking in german. well as we all were german it was no big deal but i quickly understood that those 3 are friends which are quite new to the game and the instance with only one knowing the tactics. oh well no problem...

    doing the first room i quickly notice the tank took big hits and cant hold aggro when i heal him, so i ended up with quite a bunch of mobs on every pull. good thing im full synched and can sleep some mobs if needed, we make it through the first room. but it bothered me and i took a look at the tank... and saw lvl 20-32 white equip in every slot... great...
    but since we take forever for each mob i also look at the gear of both DPS... they also had lvl 20-32 eqip in every slot, though at least some of them were not white
    so im in an instance with a paper tank and some feather throwing DPS, great... others may have left at that point but since it was a boredom run anyway i just continued and told them to get some better gear soon

    but the biggest problem was that everyone was standing in the sand puddles and did not move out of them. had some death before even reaching the first boss (they even had to pull almost all mobs, even the ones you can skip) but we kind of made it there
    first boss was... ok i guess... we cleared him first try but the adds ate me a few seconds before the boss fell since they were so slow killing him (why using LB? -.-)

    onwards we went, and from there it got really ugly. after the first boss there are more adds and more sand puddles, on which we wiped quite a few times before eventually reaching the 2nd boss. nobody ever tried to get out of the puddles, and the bombing onehit adds did not do good either to players that did not want to move much.
    well, we eventually could also clear the 2nd boss without much problems since i told them where to go, but it took forever again and i was all OOM at the end from all the healing and rezzing (even had to use mp pots)

    we were almost out of time so from that point i charged ahead. pulled using sleep on adds to decrease group size to get it down safer and quicker. this worked quite well and we could make our way (ignoring side routes) to the endboss without much problems this time, though it was still very slow

    i explained every tactic of the fight in chat and told them when to go close and when to stay away and so on. ok we went in, the boss does the first few aoe skills... and we already had a dead. great. time for rezzing. oh wait why is the tank standing in the... and another dead... a few moments later im alone, kiting the boss while activating quickcast to rezz the tank... which just rezzed himself at the entrance... as well as the DDs... and then they cry that they cant get back in... serious?
    the boss at ~60% and solo kiting i try a bit kiting, then let myself get killed since it would have taken too long solo

    another try, i explained everything again, pointing out the failures they made. at this point we were down to ~15 min rest time. here we go... and oh well, this time it worked out. they still got hit by quite a bit, i had to tell them when using LB and so on, and i have to do a few rezzes but we eventually cleared it before the time runs out

    they thank me and give me all 3 recommendations before leaving, well ok they were all nice and could learn at least.
    and the run did what i wanted - it drove the boredome far far away XD
    (4)
    Last edited by deos; 12-09-2014 at 11:20 PM.

  2. #1242
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Fresh from today: Snowcloak.
    Party consists of me as a scholar, a warrior, a ninja, and a lancer.
    Warrior decides to do the biggest pull I have ever seen for that dungeon: he pulls everything up from the first enemy to the wolves (including at least the first half of the wolves). He has a mob of at least a good dozen or so enemies on him.

    By the time I realize he has stopped trying to pull more stuff, his health was already 2/3rds gone and falling fast. I then engage in the most frantic healing struggle of my life, utilizing every cooldown and resource I have. I manage to keep him up for roughly one whole minute. By the end, I had exhausted 6 stacks of lustrate, eye for an eye, fey illumination, rouse, and whispering dawn, while spamming only adlo on him (no physicks). With everything except my mp exhausted, Adlo+embrace spam wasn't enough to keep him up with the amount of enemies still alive (which was most of them—remember, no black mage).

    Tank then blames me for the wipe.

    To his credit, about 10-20 seconds later, he admitted to forgetting to factor in what kind of DPS we had (without apologizing, though) and the rest of the run went ok.
    (2)
    Last edited by giantslayer; 12-10-2014 at 03:53 PM.

  3. #1243
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    So now i am starting the various quests for Nirvana, i am running a lot of dungeons, and well, its been "fun". So a common thing seems to be tanks (tanks with nexus weapons), going on what i can only describe as a little sight seeing tour half way through a pull. Hesistating, standing still for a little while, then moving, all the while, they have managed to loose about 80% of their health.......during a pull O.o.

    Another common thing is tanks that "loloutgear" content, so believe they dont have to use cooldowns. Strangely enough, these are also tanks who dont manage to hold aggro from anyone. Had a lovely hullbreaker run with a pld, i112 ish (sold+poetic only), decided to try and pull masses of mobs, couldn't get the ranged positioned with the group, wouldnt use cooldowns. I was running with my raids bard, who played foes for me since well, whm+dungeon=holy. Tank actually complained about bard playing songs for people! We asked why a tank who doesnt hold aggro or use cooldowns should be complaining about others, his response "lol, cooldowns, you being serious?"

    I play tank as well. I realise that tanks jobs are to pull, hold aggro, position mobs correctly, and mitigate as much damage they receive as possible. Its staggering that many many tanks seem to not understand this.
    (4)

  4. #1244
    Player
    EmeraldAres's Avatar
    Join Date
    Aug 2013
    Location
    Green Bird Forest
    Posts
    83
    Character
    Emerald Ares
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by DarkmoonVael View Post
    snip
    I have also seen a number of runs where tanks "sightsee" pull while working on Zodiac. Another special thing that I love is when there's one mob left from a huge pull and the tank drags it away with them so I can't use shroud for maximum mana. This is usually followed by another huge pull, where I can't help with aoe as well as the first time and have to focus on healing completely to prevent a wipe.

    The good news is that with the removal of ilvl sync, most of these dungeons have become easier for healers to manage. I still haven't had anyone try to blame me on the rare wipe yet, but you can tell that people are annoyed with having to run these dungeons over and over again for their relics. I would be annoyed too if I didn't clear the AV drop in two runs. At least the other dungeons drop tomes and don't slash my power in half.
    (0)
    Last edited by EmeraldAres; 12-10-2014 at 08:33 PM.

  5. #1245
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by EmeraldAres View Post
    snip
    Sadly AV is my bane for these dungeon drops, all other dungeons have taken 1-2 runs for it to drop, av is at 5+ runs .

    Started tanking AV, and just left a run after the healer started swearing a little bit at first boss. This was after he managed to pull an absurd amount of unnecessary mobs in the first room, wiped us once already after he decided to run away from me when he pulled mobs. Decided to attack ranged mobs when i was trying to pull them and move them through breaking line-of-sight with them, and generally played whm so badly it made me sad to main whm .

    Also, on the tank running away with final mob, thats so annoying. Speedrunning needs really efficient mana management on whm, as well as cooperative use of cooldown from the tank. No decent cooldown used on mass pulls, the whm is not going to be able to assist much in dealing damage and making that run so much faster O.o.
    (0)

  6. #1246
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 100
    Lately I feel a need to make a macro for my scholar that says "Out of lustrates; please use appropriate cooldowns or do smaller pulls." My scholar is i107 so I'm not over geared, but I'm not that shabby either. But especially in the new dungeons, the mobs hit hard and when tanks do big pulls it's easy to run out of Lustrates and be stuck waiting for Aetherflow to come off cool down.
    (1)

  7. #1247
    Player
    SummerRider's Avatar
    Join Date
    Apr 2014
    Posts
    82
    Character
    Summer Rider
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by giantslayer View Post
    Fresh from today: Snowcloak.
    Party consists of me as a scholar, a warrior, a ninja, and a lancer.
    Warrior decides to do the biggest pull I have ever seen for that dungeon: he pulls everything up from the first enemy to the wolves (including at least the first half of the wolves). He has a mob of at least a good dozen or so enemies on him.

    {snip}

    Tank then blames me for the wipe.

    To his credit, about 10-20 seconds later, he admitted to forgetting to factor in what kind of DPS we had (without apologizing, though) and the rest of the run went ok.
    I wonder if I had the exact same tank, as I had almost the same story. No communication on what he was going to do, and so we are suddenly running, and I'm going "when are you going to actually stop?".

    I guess at this point I should be glad he didn't actually stop in the "slipstream" area.
    (0)

  8. #1248
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Had a Marauder tank that seemed a bit squishy and generally didn't know what to do in Haukke manor, I checked his gear and he was wearing all caster and dps accessories along with caster pants... It was like healing another blm, in fact, I would have rather had a third DPS -_-
    (0)

  9. #1249
    Player

    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    142
    Well I soloed the second boss in Aurum Vale. ._. was fun, but the DPS didnt know how to dodge stuff, and the tank apparently didnt either. So i soloed the boss and just said ef it on ressing them and dealing with their weakness. the boss at the time was around like 75%-ish or so.

    Next would be solo healing Garuda EX. ;__; cause the healer DCed ;-; so it was super stressful as a SCH ;-;
    (2)

  10. #1250
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    So I'm getting a little confused as of late. It seems that a lot of people are new to the game, or at least to dungeons. The reason I'm saying this is because I've has a few odd balls on my parties recently, some making healing quite hard...

    So the first story I have is about a tank in Tam Tara NM who didn't seem to know how to hold Enmity. I know, low level, only the second dungeon, still learning... But what was frustrating is that I was getting sooo bored! Literally all I could do was wait for his health to drop to 50% and heal him. Even by just playing like this, and not even DPSing, I was still pulling hate after 2-3 Cures. It was boring and tedious. Not very fun...

    Next story is in Sastasha NM. The tank would literally "pull" mobs by running at them and running back to the group. And then he would proceed to attack one enemy and after even a single cure I would get all the hate, or someone else would attack a different target and they would get hate... It was strange because I've never seen someone tank like this. I even asked him to use Flash and Shield Lob. He did once, only after I had Tanked everything up to the last room before the final boss. I decided after a while into the dungeon that on each pull, instead of letting enemies run rampant, that I would use a few Medicas and tank the mobs. Sucked.

    Next story is not really a horror story but... it's odd. It's about a Conjurer in Tam Tara NM who was in CS the entire time. I don't normally have issue with this if they are healing fine and DPsing but... All they were doing was standing around and waiting to heal. And they spammed the crap out of Cure. Like... 5 Cures on a tank at 50%. They pulled hate and I even informed them that they should get out of CS if they are just going to be healing. No answer, nothing. It was weird.

    Another time was with a THM in Halatali. They never said a word and just sat around, occasionally casted Physick(why?) and Thunder. On the Boss, when it was alone mind you, she would cast Fire II. I asked her to do damage but she never said a thing. Worst THM I've ever seen.

    And another odd ball was a Rogue who would constantly remove and reapply Kiss of the Wasp during combat. It was weird... Is there something about KotW I don't know? I thought it increased damage and changed one move to a stun instead of a silence. Why do you need a silence against trash in Thousand Maw? It was like... every 25 seconds it would go off and then back on. It was so strange.
    (1)
    Last edited by VanilleFang; 12-12-2014 at 09:00 AM.

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