


They already did it twice, so....
No love for Toto Rak ?
I want a HM version of it before having HM version of the 2.0 50s.
Last edited by CUTS3R; 12-12-2014 at 12:45 AM.



Meh, I dunno. To me Toto-Rak is a boring design with it just being relatively narrow underground tunnels. I don't even know what they could do for a HM story to make it interesting. Heck I don't even remember the story behind having to go there in the first place.



The Sylph rescue.
Also they could heavily redesign the map like Qarn and Sastasha, adding a pit here, a opening a gate there. Idunno there is closed doors we could use in the original Toto Rak...
Last edited by CUTS3R; 12-12-2014 at 01:00 AM.
I keep getting this Arthurian legend image in my head. A female hand rising out of the lake holding a sword. Fighting a hand as the boss probably wouldn't be much fun...but at any rate...I'm stoked for Keeper of the Lake.

I hope they do something with this place along the lines of CM, or Prat (an 8 man story dungeon) Would make sense since it seems to be integral to this stage of the main story.


True, with Diabolos and Fenrir.. I was going to say the same thing until I saw your post. Honostly this fight should be on the level of coil boss's sense hes suppose to be this big epic dragon right..
I keep thinking how they could bring back the original toto rak from 1.0 that one was really cool. They could even keep the three boss option, and maybe even throw in the 5 chest reward if you do everything your suppose to. That would be neat, but a pipe dream I know.

Exactly that, Drako. I would love some iteration of 1.0 Toto-rak, where it was more in-depth than the current. Have different paths of difficulty to get the maximum chests offered. And if I remember correctly, you had to also open up certain treasure chests (pretty sure not ALL the chests, or you miss out on final ones), and do it under a certain time limit. That was a lot of fun to run through. I'd love to have something like THAT in dungeons again, where it just wasn't so kill trash mobs and make your way forward to one boss.
C'est Vie ou Mort!
I would put Siren in that tier of awesome bosses that they ruined by trivializing it to a dungeon.
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