Pay to win what? I just made 5m in about 10 minutes, bought me a house I probably wouldn't have gave two craps worth grinding for.I'm really breezing through content now.You don't have to.
You can go and sell Platinum Bracelets all you want. It isn't against the TOS according to the SE. Go wild.
But don't deny that this is Pay to Win. When something that takes weeks to achieve can be done overnight with the help of real world money, then that is Pay to Win.
I don't like Pay to Win. That is what I am speaking out against as Yoshi-P clearly promised that FFXIV will not be Pay To Win.
Thank you for the beautiful example of you winning the race against other players to get enough gil to buy that house by using real money.
"Winning" does not only mean actually clearing content in the context of "pay to win."
Last edited by ChibiChan_Hyperion; 12-11-2014 at 10:13 PM. Reason: mistakenly implied "winning" did not include "clearing content" itself
Money is player power, and there was a promise that player power won't be sellable in the cash shop.
Making a lot of money - and then using it to invest in goods, such as houses - is by design considered the 'victory condition' of several activities, including crafting and gathering, which are major core components of the game. If this 'victory condition' didn't exist, few players would bother investing time or energy into the game. By spending $20 to effectively buy a personal house ingame, you are paying to win and gaining power over the economy.
Money also directly contributes to combat power in endgame content by enabling you to purchase food, optimally spiritbonded gear, and high-quality X-potions, which give significant enough advantages that they're basically considered mandatory by HC raid groups.
'Paying to win' in most game design statements does not mean 'paying to beat game content,' it means being able to purchase player power with real-life money. Minions, etc, are not player power, though they can be acquired through player power.
Gil is absolutely player power. It allows you to do everything from buying raid supplies to teleporting across the entire world to making sure your equipment still gives you stat bonuses after n amount of minutes spent in combat to purchasing and owning land that lets you more efficiently and exclusively use player power by centralizing most of your basic needs (such as NPCs and even crafting bonus stations).
Last edited by Krr; 12-11-2014 at 05:43 PM.
video games are bad
Cant say I agree with you on this at all. Gil is so easy to make that I cant see how anyone is broke all the time. People are LAZY -- that is the real issue. Go spiritbond a set, get a crafter up, get a gathering class up. What's so hard about it???Money is player power, and there was a promise that player power won't be sellable in the cash shop.
Making a lot of money - and then using it to invest in goods, such as houses - is by design considered the 'victory condition' of several activities, including crafting and gathering, which are major core components of the game. If this 'victory condition' didn't exist, few players would bother investing time or energy into the game. By spending $20 to effectively buy a personal house ingame, you are paying to win and gaining power over the economy.
Money also directly contributes to combat power in endgame content by enabling you to purchase food, optimally spiritbonded gear, and high-quality X-potions, which give significant enough advantages that they're basically considered mandatory by HC raid groups.
'Paying to win' in most game design statements does not mean 'paying to beat game content,' it means being able to purchase player power with real-life money. Minions, etc, are not player power, though they can be acquired through player power.
Gil is absolutely player power. It allows you to do everything from buying raid supplies to teleporting across the entire world to making sure your equipment still gives you stat bonuses after n amount of minutes spent in combat to purchasing and owning land that lets you more efficiently and exclusively use player power by centralizing most of your basic needs (such as NPCs and even crafting bonus stations).
A personal house is not a good, its a luxury. It offers no benefits whatsoever aside from maybe a chocobo stable and a gardening patch. NPC's? Retainers? Can all be accessed in LL and faster (and sometimes cheaper to teleport too)
Raid supplies? You mean food? Potions? Anyone that actually raids is already buying or crafting food/potions and have been doing so LONG BEFORE THESE BRACELETS.
Making sure your equipment still gives you stat bonus's?? Crafting bonus's?? What are you talking about there?
You are making all of this up and need to stop because right now if you have to reach at so much stuff that's not even remotely true to try and make your argument than you have already lost.
Gil is not power in this game because its so easy to make. Lets be real.
Last edited by SinisterIsBack; 12-11-2014 at 10:38 PM.
You convert the piece of level 49 garbage into a Water Materia IV.
You attempt to attach a Craftsman's Cocaine Materia IV to the Velveteen Bikini of Crafting. The assimilation fails!
God, yeah. Spiritbonding for money and making max crafting definitely doesn't take either hours or extreme luck or both or anything.
God yeah I definitely 'made up' every single thing you can do with gil. Wait, what? Are you right in the head?
What does the ease of gil for you even have to do with how it correlates to player power? Do you even understand how an economy works? With this logic we may as well sell EXP potions because it's just so easy to level all my jobs to 50 and everyone who doesn't is so lazy. People had level 50 classes before the cash shop put EXP potions in so it's not like it's going to change anything!
Last edited by Krr; 12-12-2014 at 03:30 AM.
video games are bad
5m will get you a FcoB clear. Or it will until Wedding Band inflation causes merc run prices to go up as they capitalize on P2W players.
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