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  1. #11
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Parodine View Post
    Indeed. Reading that reddit thread, giving SMNs back Thunder and lowering Ruin's MP cost seem to be relatively easy fixes. And throwing them a bone with the poetics trash too.
    This is the easiest solution, while boring it would be effective.

    Thunder would give SMNs roughly a 10% increase in DPS, lowering Ruin's MP cost would make their DPS fall off less and even switching a single piece of Dreadwyrm gear to something like Crit/Det would be a nice buff. This would easily close the gap that other DPS's have on them.
    (4)

  2. #12
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lavieh View Post
    Since SE has nerfed my ability to post long posts:
    ^^^ This is essentially a TL;DR Version.
    Unfortunately, not posting the entire well thought out thread you posted on Reddit is a disservice. They say they read those other "forums" but not to have it all on the official forums makes it feel like we aren't saying what needs to be said.

    The problem really is, that this has been a known issue since the start of 2.4 more than a month ago. They saw fit to nerf one class introduced last month and prop up another. All without saying anything about SMN. If the difference between SMN and the rest of the pack was not significant (and only grows to be a wider gap as we gear up) then we would not be here talking about it. But the DPS Gap is immediately felt in Turn 10. Its not something that is hidden at all. Unlike the OP I do not want to be forced into another class. I love being ranged. I can not swap to BLM, so I am left with having to be the guinea pig forced to play monk if I choose to change. I don't want to. I want YoshiP&Co. to get their heads out of the clouds and fix this situation instead of forcing me into a class I didnt really enjoy when I leveled it up.
    (5)

  3. #13
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Atomnium View Post
    blms army is like "infinite mps" "infinite dps" "infinite and huge aoe damages" they don't have anything to worry about and just zerg without thinking at what is going to happen next.
    Please Flare, I know you, I know you're smarter than this, and you know that is not true, and almost the exact opposite. Every single good Black Mage, and honestly - every good player in the game - should know exactly what bosses are going to do next. Black Mage especially as they want to minimize movement as much as they possibly can to maximize damage output.

    Summoners do fine up until the moment they run out of MP. That's their one and only problem abilities wise. Which could easily be solved by making Aetherflow and Energy Drains give more mana and raising the mana cost of Scholars spells a little bit to make up for the increased mana. Perhaps lowering egi accuracy to caster would be a decent buff to, too give them a slightly better set variety in gear.
    (4)

  4. 12-10-2014 10:27 AM

  5. #14
    Player
    Orrias's Avatar
    Join Date
    Feb 2014
    Posts
    153
    Character
    Tinee Person
    World
    Cerberus
    Main Class
    Thaumaturge Lv 20
    • (A) Increase the potency and mana return on Energy Drain.
    • (B) Increase the amount of Aetheryte stacks up from 3 to X amount.
    • (C) Lower the duration on the CD for Aetherflow.
    (2)

  6. #15
    Player
    Jacost's Avatar
    Join Date
    Aug 2013
    Posts
    316
    Character
    Jeyrr Stenn
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Perhaps change the pet proc to give an extra Aether stack instead of a useless Spell Speed boost? Or guaruntee a crit on the next ability; combine with Energy Drain and we're in business (and SCHs will also appreciate the Adlo boost).
    (3)

  7. #16
    Player
    Edeline's Avatar
    Join Date
    May 2014
    Posts
    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    How about increasing MP recovery added to Aetherdam III trait. Current Aetherflow recovers 20% MP, that trait could give it a 20% extra, making it 40% (technically the same as Envigorate restoring 400/1000 (40%) TP and 500 for DRGs) and reducing Ruin MP cost from 79 to 59. Just some suggestions @.@
    (2)

  8. #17
    Player
    TattoedEnigma's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    18
    Character
    Yelena Phenex
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I read the entire reddit post abd couldn't agree more
    (1)

  9. #18
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Here is what I'd change:

    - Correct egi accuracy to the SMN's accuracy requirement, it makes no sense to have a different accuracy cap for a pet.
    - Energy drain mp returns should scale with the damage dealt like the hp drain component does instead of a flat amount.
    - Energy Drain potency up by 50 (summoner only trait)
    - Miasma II mp reduced by 30
    - Ruin mp reduced by 10
    - Tri Disaster rework - (and renamed) next spell cast cost 0 mp 90 sec cd

    That should do it.
    (3)
    Last edited by Xisin; 12-10-2014 at 12:38 PM.

  10. #19
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    They've already said that with the level cap increase come 3.0 we will be seeing new egis and current egis will be rebalanced. That's likely where they're going to have SMN make up their DPS. Or perhaps SMN will see itself shift on the DPS wheel to be more of a support DPS like BRD. Their shortcomings would be fine in my opinion if it was balanced with some added support.
    (0)

  11. #20
    Player
    Lame_Marine's Avatar
    Join Date
    Oct 2013
    Posts
    42
    Character
    Lime Meringue
    World
    Sophia
    Main Class
    Gladiator Lv 80
    A hard part about buffing Summoner is that if you buff it in certain ways, you are also giving Scholars a buff too which might throw off any DPS balance between healers and further ingrain the idea that Scholar is DPS first, backup healer second. Unfortunately SE put themselves in this position when they made Arcanist, Scholar and Summoner so now it's up to them to bring Summoners back up to speed without making Scholars too overpowered.
    (4)

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