Cross server matches would really destroy the sense of community (the positive aspect, i mean) that xi had and this game also has (or certainly could/should). It's nice to be on a server, and get to really know a large portion of the endgame people because you interact with them or even just bump into them constantly.

To be sure, a better seek is needed to get this happening, and people xping out of their ls, but I don't think cross server dungeon finder is the best idea (or even wow's - I like seeing who's lfging and picking who I select. It encourages people to be nice, play well, and develop a good reputation so they'll be chosen again).

The whole hardcore/casual debate frustrates me though. To me, it just seems so obvious that a vast majority of a game should be open to everyone. And it seems equally obvious that a tiny tiny bit should be set aside for hardcore elitists. You don't need everything in a game to have fun. If you can do 90-95% of the content, you're getting a lot of value for your money. Saying you need 100% because you want to be happy is saying hardcore people are stuck with 0% and don't deserve to be happy. That's just hypocritical. And if hardcore people get a shiny relic weapon from playing a ton.... I think it's totally fair they have at least /something/ unique to show for their commitment/time.