nice.... legal RMT... wth... -____-
nice.... legal RMT... wth... -____-
What I'm noticing in all these threads is people who don't understand how buying bands from players and buying gil from RMT are two separate things. To clarify:
Buying Eternal Bands from players
Player X bought the band, and wants to sell it. Player Y buys it from him for 5 million gil. That gil was on an active player who was spending it on in game trades. Player X now has it, and if they buy items off the market board or from other players, the gil now belongs to Player Z.
This is currency circulation. There is no inflation of gil being circulated, and is legal.
Buying Gil off RMT bots
Player X decides to go to some shady website. Dont buy the gil, it remains on the bot account and not in the circulation of the game currency. Buy the gil, and now there's an abnormal amount of gil gained through inhuman means.
This gil isn't in the normal market circulation, this inflates the economy. This is illegal.
Last edited by MorbidCoffee; 12-10-2014 at 01:16 AM.
But player Y may have had other intentions for the gil, like materia. Now that the materia markets is short 5mil, that's unsold materia. Not only that but if player Y wants to get the gil for materia also, player Y will have to gather resources for said gil. That gil has to come from somewhere and it will come from vendors or other sources generating additional income, or selling items to other players, some of which will have bought gil be it for sell runs or expensive crafted items.
There is already people in PF selling the new dyes, the question is, is it cheaper to buy the items directly from the cash shop or is it cheaper to buy the gil and buy these items with gil?
This is a slippery slope of horribleness...Cannot express my distaste enough for the cash shop and -now- we have real money trad-able goods?
Eek. This has disaster all over it, for me.
They were probably going to lock weddings behind a gil wall anyway if it weren't for the cash shop. By making the plan tradable anyone has enough access to wedding of their choice. So basically the new wedding plan can be treated similarily to new glamours pay "X" amount of gil to player to acquire that glamour if you don't have the capabilities of a master crafter. Also this allows players to set a market for how much they want to pay for these plans so could be relatively affordable depending on the economic situations. Even it isn't it gives you and your spouse something to grind toward to make it seem liked you earned having that platinum wedding. As long as people sell these plans in game, eternal bonding is accessible to all so there really isn't much reason to complain about it.People buy in game currency in this game anyway. Why do you think RMT people still spam to this day? It's because they're still making a profit out of it due to the people that continuously buy gil. At least this way SE can pocket the cash themselves instead of it going to a third party.What I'm noticing in all these threads is people who don't understand how buying bands from players and buying gil from RMT are two separate things. To clarify:
Buying Eternal Bands from players
Player X bought the band, and wants to sell it. Player Y buys it from him for 5 million gil. That gil was on an active player who was spending it on in game trades. Player X now has it, and if they buy items off the market board or from other players, the gil now belongs to Player Z.
This is currency circulation. There is no inflation of gil being circulated, and is legal.
Buying Gil off RMT bots
Player X decides to go to some shady website. Dont buy the gil, it remains on the bot account and not in the circulation of the game currency. Buy the gil, and now there's an abnormal amount of gil gained through inhuman means.
This gil isn't in the normal market circulation, this inflates the economy. This is illegal.
Player 1: spends 100 dollars on 5 Bands, and sells them each for 10mil thats 50mil.
Vs
Player 2: Has worked hard since 1.0 to level their crafting classes and sells in game gear/items to other players.
For Player 2 it has taken months of grinding and hard work to make the money that Player 1 has made in just days.
We could also say Player 1 is single, has a stable job and doesn't mind throwing 100 dollars on the game once a month. This means they gain 50mil a month selling Wedding bands (and maybe a little less selling dyed clothes added onto the 50mil)
How is this fair?
Last edited by Vejjiegirl; 12-10-2014 at 01:33 AM.
It'll probably be cheaper to buy items directly from the cash shop than to get funded through a gil buyer. I think the current price for one million gil is 5 dollars or so. If people sell one platinum plan for 7.5 to 10 million gil which is pretty reasonable then its much easier to just buy it from the cash shop. Instead of paying around 35 to 50 dollars to get funded for RMT.But player Y may have had other intentions for the gil, like materia. Now that the materia markets is short 5mil, that's unsold materia. Not only that but if player Y wants to get the gil for materia also, player Y will have to gather resources for said gil. That gil has to come from somewhere and it will come from vendors or other sources generating additional income, or selling items to other players, some of which will have bought gil be it for sell runs or expensive crafted items.
There is already people in PF selling the new dyes, the question is, is it cheaper to buy the items directly from the cash shop or is it cheaper to buy the gil and buy these items with gil?
Just because something is "RMT" doesn't mean it is inherently evil. If anything, the current setup should help curb bots, spammers, etc as people that were looking to do this sort of thing will go to SE for it instead of an outside source. Less spam, less bots, lets hacked accounts and stolen credit card info all around. This is a good thing.
And there it is, nice hit.Player 1: spends 100 dollars on 5 Bands, and sells them each for 10mil thats 50mil.
Vs
Player 2: Has worked hard since 1.0 to level their crafting classes and sells in game gear/items to other players.
For Player 2 it has taken months of grinding and hard work to make the money that Player 1 has made in just days.
How is this fair?
I have the feeling already we touched pay to win in this latest patch, just because things like that. Now, to those damn protectors of the cash shop because "optional"...
IS GIL OPTIONAL TOO?!....Issues with materia and novus? No problem, buy something in the cash shop and sell it, solved! At this point we could delete crafting classes.
It's fair because player 2 can do the exact same thing as player 1. Also 10 million? You'll be lucky to see them going for more than 1-2m at the most.Player 1: spends 100 dollars on 5 Bands, and sells them each for 10mil thats 50mil.
Vs
Player 2: Has worked hard since 1.0 to level their crafting classes and sells in game gear/items to other players.
For Player 2 it has taken months of grinding and hard work to make the money that Player 1 has made in just days.
How is this fair?
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