SE>BB + Frac is like a 2-3% damage increase over SE>SP + Frac. I don't know how much faster 2-3% of an OT's damage is really going to be pushing phases faster. Still think -10% raid damage is better in most situations.I never said to use SE - BB - BB. That was mentioned when I said "excessive use of BB."
I'm of the opinion SP is only useful during times of high damage. I pretty much only use it for FCoB and Shiva if I'm OT. If there was a Warrior OT in T9 I could see him using SP though.
I only use SP in last phase of T10, but I use it throughout T11.
If healers aren't going to have a hard time, I'd rather just push phases faster/ clear faster. In which case I will use SE - BB as OT, and use Fracture sometimes.
I did one test before the servers went down and I pegged it at about 20 DPS difference in my STR gear (i110 weapon though). Over a long enough fight it can certainly shine through, especially when many groups are or were pushing 4 Bennus in T12 by only a couple seconds.
Warrior pulls off aggro easily for a reason. Mainly in my very opinion, it is for pulling flash mobs or adds during boss fights. Off-tank should be tanking the adds as well as damaging them pretty quickly. Doesn't mean you pull off the aggro from the MT doesn't mean you should MT the whole fight.
That's why you need to respect each classes' set of skills for as the Paladin's abilities are for pure mitigation. Ideally tanking big hitting bosses.
By the way, both can MT and OT as well. It's just that their own specific skill rotation will differ how the fight would go on.
(example)
Warrior can OT at Lev EX fight with his brutal swing. First and foremost, War has incredibly high DPS than the paladin. So killing the mobs fast would be no problem unless DPS is bad. Secondly, the DPS classes like monk has stun to follow up whenever things get worst.
20 DPS seems a bit on the high side. It's only an additional 40 potency every 6 GCD (about 15s depending on SS) (SE>BB vs. SE>SP) if you completely ignore fracture. When SE>SP already does 1200 pot during that time frame, that 40 potency only represents a 3.33% increase when you're only considering those attacks alone. This ignores fracture, brutal swing and auto attacks so the % increase is even smaller (i just guesstimated 2-3%). Even if you take the 3.33% increase, a 20 DPS increase would mean you're doing 600 base DPS (unless I'm seriously derping the math somehow).
But either way, I did say that you should still pull out all the stops and use SE>BB for any real tight DPS checks where seconds can and do matter. But outside of that I don't think the benefit outweighs dropping SP. I'm assuming the OP isn't quite there yet.
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