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  1. #11
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Liham View Post
    I am a casual player and I do not agree.

    Because i don't have the time to finish all my leves generally :

    In this game, i have to :
    - doing my 8 leves (plus mybe some of others in party)
    - raids
    - visiting
    - managing items
    - selling and buying
    - crafting
    - questing and guild tasking
    - moving
    - doing my macro
    - grinding low ranks
    ....

    I don't know what casual mean to you but lol i can have enought time

    I agree. When I first started I as shocked people said there wasn't stuff to do. That is flat out false. Between doing all the leves, selling stuff in wards, and any quests or missions, you would need a solid 8 hours of gameplay. I guess you could argue it is not 'fun' but there are things to do. Personally, I work 10 hours a day and at max get 3 hours to play. I barely can knock out 5-7 leves and sell stuff in that time. I am a little sad to see the leve SP nerf bc it was easy for me on work days to come home and do my leves and feel like I am actually progressing. Unfortunately, it seems it is an either or system in which everyone will do one or other so they had to nerf leves to get people to party up. I hope in the future they consider restoring the amount of SP leves reward but lowering the number (say 4) and making them a little more diverse/fun/challenging in nature.
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    I want ti see a reduction of limits leves to 6 but a reduction reset to 24 hours.

    PLEASE SE make it simple. Not easy. But yes simple.
    (0)
    Rise III, Can i have it?

  3. #13
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Oh darn, I was supposed to hit Post Quick Reply not Reply to Thread.

    Casually speaking, I don't even finish the eight regional leves and eight local leves in the 36 hour window. I wouldn't be able to take advantage of a raised limit anyway, haha. Having non-consecutive hours for gaming availability during the week limits my ability to anchor down with an SP party or assemble a party for the dungeon and still do the dungeon.

    I figure, if someone has more consecutive hours where they can knock out all the leves in a sitting, then they can say, "Forget leves today, it's dungeon time!" And then have fun getting lost and slain by scantily clad lalafell bandits deep in a dungeon somewhere.
    (0)
    Last edited by Fiosha_Maureiba; 07-28-2011 at 01:21 AM.

  4. #14
    Player
    Santrale's Avatar
    Join Date
    Jul 2011
    Posts
    21
    Character
    Rhynka Lahoka
    World
    Balmung
    Main Class
    Archer Lv 50
    Why should they have to nerf SP so it's more tempting to party? To force people who don't want to to get one? They shouldn't have nerfed SP. Yes, give the party players the party play they desire with areas where a party is needed. But don't take away a solo/duo or even trio players ability to make good progress either. Partying should be an option not an obligation.
    (0)

  5. #15
    Player

    Join Date
    Jul 2011
    Posts
    279
    This casual player stuff just blows my mind! This nonsense has plagued WoW for years. I can make a list of solo player RPG games that you can play and not have this issue of time constraints that you all love to cry about. If you are SO damn busy why are you trying to get involved in an MMO?

    I played ffxi for 5 years and I don't remember this casual content demand that is invading this game -.- If you don't like the way the game is played then leave. (to me, casual content should be a 4-5 hour dynamis type event) I hated this game with a searing passion when it was released and I left as well, I'm back after 1.18 and to me its pretty close to what I had wished it had been on release.

    News Flash : MMOs are NOT casual games, and they should not be forced into being casual. Take a good look at WoW in 2005-6 and a look at WoW in 2010-2011, you can also look at what this game was when they tried to make it "casual" it was a grotesque fetus that should of been aborted 8 months before delivery. I rest my case.
    (0)
    Last edited by Chain; 07-29-2011 at 03:06 AM.

  6. #16
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Chain View Post
    This casual player stuff just blows my mind! This nonsense has plagued WoW for years. I can make a list of solo player RPG games that you can play and not have this issue of time constraints that you all love to cry about. If you are SO damn busy why are you trying to get involved in an MMO?

    I played ffxi for 5 years and I don't remember this casual content demand that is invading this game -.- If you don't like the way the game is played then leave. (to me, casual content should be a 4-5 hour dynamis type event) I hated this game with a searing passion when it was released and I left as well, I'm back after 1.18 and to me its pretty close to what I had wished it had been on release.

    News Flash : MMOs are NOT casual games, and they should not be forced into being casual. Take a good look at WoW in 2005-6 and a look at WoW in 2010-2011, you can also look at what this game was when they tried to make it "casual" it was a grotesque fetus that should of been aborted 8 months before delivery. I rest my case.
    No offense but this MMO is not catered to you. Gaming in general is more causal with the shear growth of gaming platforms and the aging of early gaming generations. Hardcore games are a relic of the past. However, that doesn't mean hardcore content shouldn't exist. But this MMO, and most MMOs in existence, are more casual then ever.
    (0)

  7. #17
    Player

    Join Date
    Jul 2011
    Posts
    279
    Quote Originally Posted by Gidonoidon_Sur View Post
    No offense but this MMO is not catered to you. Gaming in general is more causal with the shear growth of gaming platforms and the aging of early gaming generations. Hardcore games are a relic of the past. However, that doesn't mean hardcore content shouldn't exist. But this MMO, and most MMOs in existence, are more casual then ever.
    No offense but this game is catered to me The constant whining and crying from casual babies since 1.18 has proven so.

    Next on the list, double or triple SP per rank and keep solo xp low.
    (0)

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by SeraphikSublime View Post
    personally i think most of the new content and such is wonderful.. but the fact that gets me is that party play has been enhanced so much now.. yet all the rewards and sp and what not has been nerfed for casual players whos main source of leveling or making money was leves.. since the parties can now spam the the raids... I think it would be nice if they removed the limit to the number of leves that could be done a day..
    LOL! Leves were ruining the games leveling system and the economy as it was. If you're so casual you shouldn't want to do 100 leves a day.
    (0)

  9. #19
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    wall of text is hurting my eyes... dev's did say (somewhere) that in 1.18 the SP might get bad but they going to start fixing those and 1.19 and further updates should help out the casual players. And the ticket system I think was for 1.19 also should help out on this part.
    (0)

  10. #20
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Is this the thought process behind this idea:

    A) remove the cap

    B) the SP magically stays the same as before, making it possible to earn as much as 10x or more SP than before in a matter of 36 hours.

    Instead of

    A) remove the cap

    B) the dev team adjusts the rate of SP gain to reflect the removal of maximum leves, making you earn roughly the same amount of gil and SP over the course of 36 hours.

    Now let's analyze what this means: you are essentially doing more work for less gain. In general, a player isn't going to get anymore SP than what the developers intend.

    The irony of this suggestion is in the thread title. This sort of change essentially benefits the hardcore (who can work beyond the 'intended' # of leves in 36 hours) while the casual is left working more to attain the same benefits.

    Now, you might say 'they can keep the rate of SP similar to what it is now" (essentially raising the average # of SP players can attain in a matter of 36 hours). In that case, here's another suggestion to think about.

    A) limit isn't removed, stays at eight

    B) the amount of SP per leve is raised.

    You need to work just as much as before, yet get the same benefits as with the previous suggestion.

    I could go on about how hilarious these kind of suggestions are (my favorite is the rested bonus vs fatigue) but this is enough for now.
    (0)

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