Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 144
  1. #101
    Player
    free_lancer_'s Avatar
    Join Date
    Nov 2014
    Posts
    8
    Character
    Bargain Lancer
    World
    Excalibur
    Main Class
    Conjurer Lv 28
    Quote Originally Posted by Izsha View Post
    Multi class support does NOT mean play everything at the highest level SIMULTANEOUSLY. It means the freedom to shift and change as you please, try out new things without ever being bound by the class you chose to start with.
    Also, the ability to switch your MAIN class/job per patch. For example, everyone who switched their MAIN to Ninja in 2.4. I imagine people would've been pretty upset if they had to re-level another char and farm the gear to just be get back into end-game. Let alone that SE made the Striking Gear have DEX so that people could switch if they wanted to. SE could have just as easily said, nope, you have to go get "Scouting" gear from SCoB to join your static in FCoB. Go spend hours farming prior content if you want to switch.
    (0)

  2. #102
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Odett View Post
    I'm not talking about artifical difficulty and you're completely missing my point. There IS nothing outside of SCoB that you need to be above ilv 95 to beat (you can even beat T6 and T7 at i95), and right now all your alt jobs can easily be 110. I'm trying to point out that unless you're doing FCoB, the need to get to ilv 120-130 so fast is completely unnecessary due to the fact that being ilv 110 is considered overkill for 98% this game's content anyway, minus MAYBE T9 (not to mention the echo we're getting). If you cannot beat stuff outside of FCoB at 110, then gear is DEFINITELY not your issue.
    Nah, I get your point, and I even agree that it's an accurate point. i130 gear is unnecessary for anything outside FCOB. It doesn't matter, because people don't play to collect only the necessary gear and then stop. People play to get stronger. Once a group proves that they can beat T13, for example, there's no need for that group to change anything about their gear until 3.0 launches; yet I can guarantee that they'll continue to gear up their mains for the next however many months it takes.

    Now, don't get me wrong, I have no issue with the rate that we can gear up our main classes (though I kinda think having tome gear start 10 ilvl below raid gear is silly, but w/e). My only minor complaint is that unless you're buying shared gear, you can't gear up your main and an alt on the same week. If I were going to change anything about the system, it wouldn't be allowing 600 spend-anywhere tomes, it would be allowing 450 tomes per role. Note that while this seems like it would make us gear way faster than SE intends, if you lock it behind roles no one role is advancing faster than the current rate. Yes, each player would have more gear (if they grind out the tomes), but no one would be hitting full i120 any faster than they are now.
    (1)

  3. #103
    Player
    Amnesia's Avatar
    Join Date
    Jun 2013
    Posts
    351
    Character
    Brady Phelan
    World
    Midgardsormr
    Main Class
    Monk Lv 70
    [QUOTE=raelgun;2590958you are meant to at least master 1 role and focus on it when it comes to end game, encourage people to water it down starts to get messy.[/QUOTE]
    The issue is that different players have different amounts of time to dedicate to the game. Player A might be focusing just on BRD and have time to get 450 poetics and week, spend them on BRD equipment and master that job.
    Player B has twice as much time to spend in the game and has time to get 900 poetics a week (if that were posible) and has devote time to master 2 different jobs.

    Why shouldn't player B be able to equip them both properly?
    (0)

  4. #104
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Amnesia View Post
    Why shouldn't player B be able to equip them both properly?
    Content pacing.

    It doesn't matter if player B has more time or not. They deliberately and specifically are pacing the rate at which a single player can possibly consume the content. On purpose. No suggestion will be seriously considered unless it can address content pacing. It's not enough to say that someone who plays more should be allowed to do more. In this specific instance that solution blatantly ignores any content pacing in favor zerging it as fast as possible simply because you can. Such "solutions" are DOA and would only lead to people complaining sooner that there "isn't anything to do."
    (6)

  5. #105
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Tiggy View Post
    people complaining sooner that there "isn't anything to do."

    Because developers have bought into the lowest common denominator in the recent years.

    If you could't get the best shit in the game playing 2 hours a week they wouldn't have to pace content. Older MMOs the only thing paced was raid target lockouts. Everything else was completely unlimited. Except back then you had to put more effort into getting those things than "Ok I'm going to sit in town and queue for my dungeon tuned 40 ilvls below the gear you can get from doing the dungeon and 2 hours later be done for the week.

    the MULTIPLAYER has been completely removed from MMOs. Back then you spent half your time helping other people because hey you scratch their back they will scratch yours when YOU wanted something. Now its just "do your roulette and log" no reason to help anyone else because there is next to nothing they need help with.
    (1)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  6. #106
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Zarzak View Post
    Older MMOs the only thing paced was raid target lockouts. Everything else was completely unlimited.
    With drop rates lower than 1% to keep you going. Once again. Content pacing. Just a different version of it. Content pacing has always been an aspect of end game loot in MMOs. MMO's are based on the concept of delayed gratification after all.
    (4)

  7. #107
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    While I doubt that the weekly cap will be raised, it does seem likely that poetics will go the way of solidery prior to the expansion.
    (0)

  8. #108
    Player
    Mizore_Canaan's Avatar
    Join Date
    Oct 2013
    Posts
    103
    Character
    Mizore Canaan
    World
    Faerie
    Main Class
    Archer Lv 80
    Quote Originally Posted by Viridiana View Post
    Honestly,wouldn't mind seeing them change the cap to "one item of a given set per week." That is, the lockout would be on the purchase, not on the collection of tomes, though you could even leave the 2,000 cap on how much we store. .

    Sounds nice to me,specially since I don't consider any of my jobs my main I love them all lol, and like you said doesn't effect how fast people gear their mains.
    (well technically it does by a little bit since chest,pants, all are 2 week items and weps 3 but w/e)
    (1)
    I'm the most pro newb ever!

  9. #109
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    or idk maybe just wait?
    (0)

  10. #110
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Toodles View Post
    And it's not like 0 per week would be game-breaking.
    Also true.
    (0)

Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast