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  1. #1
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90

    Remove Materia from Min Crafting/Gathering Requirements Consideration

    Heya!

    So this is something that has proven really disheartening about leveling a crafting class.

    So much materia seems to be required, and most of it is of a high level. It seems crazy for people wanting to get into endgame crafting.

    Here is what I propose, as an example.

    Minimum Requirements for 2-Star Crafting: (Just to literally unlock the capability to craft it)

    Craftsmanship: 347 -> 312
    Control: 318 -> 308

    312 Craftsmanship will enable everyone who has the best crafting gear to craft 2-star, whereas 347 would require a serious amount of materia. Same with 308 vs. 318.

    I can't comment on 3 and 4-star crafts because I haven't gotten there yet myself, but maybe someone else can pitch in.

    The bottom line is this: Materia should be a helpful boost, not a mandatory one. Especially as they can get really expensive.
    (2)

  2. #2
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    There should be 2 options. Melded gear and a higher ilvl alternative.

    Kind of like DoW/M you can meld i110 gear to i120ish lvls or buy the i120 gear with Poetics.


    Just make the higher lvl gear harder or longer to get. So melded crafters still have a time advantage for new synths and the more casual crafters can catch up in a few weeks.
    (0)
    Last edited by SirTaint; 12-07-2014 at 06:15 AM.

  3. #3
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SirTaint View Post
    There should be 2 options. Melded gear and a higher ilvl alternative.

    Kind of like DoW/M you can meld i110 gear to i120ish lvls or buy the i120 gear with Poetics.


    Just make the higher lvl gear harder or longer to get. So melded crafters still have a time advantage for new synths and the more casual crafters can catch up in a few weeks.
    That's a great idea for the most recently released crafting level, but when it comes to the early stuff like the 1 and 2-star crafts, rookies really need some ease on the slack.
    (0)

  4. #4
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by HakuroDK View Post
    That's a great idea for the most recently released crafting level, but when it comes to the early stuff like the 1 and 2-star crafts, rookies really need some ease on the slack.
    Unless the rookies could catch up to current levels like a new 50 NIN can still buy poetics gear.

    I'm in the same boat as you and the cost to meld out weighs my desire to craft. I like crafting I just don't like the entry fee.
    (0)

  5. #5
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    I don't consider myself a hardcore crafter, but I did do all craft classes to 50 ( it was a grind and a half) to have all cross class skills and be able to HQ 1 star items with NQ mats. Also while leveling all those classes I was able to obtain most materia from my own gear to get some higher stats. Also having CUL helps out because where I left off on materia I can make up for it in food. With the money I made along the way I could have bought materia, but I really didn't need to, so I bought a house.
    (0)

  6. #6
    Player
    Morari's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    21
    Character
    Morari Entrepot
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    The reason why materia is "mandatory" is because Crafting and Gathering stats don't increase on leveling up, so you have to put all your stat growth onto your gear, unlike the combat classes where some of the stats are tied to gear and some are tied to level. I think the system could use a few tweaks but overall it's fine. Any crafter worth his Table Salt would know how to make materia efficiently. In a way, it makes leveling crafts more fun, because you can see what you need to do to progress, rather than just progress entirely passively. The materia aspect of crafting/gathering is very very much like the ilvl gear progression of the combat jobs.
    (0)

  7. #7
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Morari View Post
    The reason why materia is "mandatory" is because Crafting and Gathering stats don't increase on leveling up
    Not so sure about this. It is evident when crafting or gathering for leves. When leveled up without changing gear the craftsmanship and gathering stats increase with level. Noticed at nodes for instance, the percent chance to gather will increase with each level using the same gear. Crafting will increase progress with each level as noted crafting the same item while also doing leves. Something is increasing without changing gear.
    (0)

  8. #8
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Eye_Gore View Post
    Not so sure about this. It is evident when crafting or gathering for leves. When leveled up without changing gear the craftsmanship and gathering stats increase with level. Noticed at nodes for instance, the percent chance to gather will increase with each level using the same gear. Crafting will increase progress with each level as noted crafting the same item while also doing leves. Something is increasing without changing gear.
    That's just the level difference portion of those equations showing. Crafting and gathering, unlike combat, rely on your stats and the difference in level between you and your target (node or recipe). You're correct though in that it nullifies the argument that this is what makes materia mandatory. It actually makes it less useful than if dLvl wasn't checked. The dLvl portion of the equation is what makes level 50 gathering nodes cap out at 95% regardless of stats (the end of that equation must be something like dLvl+5) and makes ingenuity II have no effect on 4-star recipes (because it doesn't lower the recipe level enough to matter).
    (0)

  9. #9
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    It's not that expensive to meld to that level. Without over-melding or penta-melding a single piece, you can meld Craftsmanship +4 (or less) to every safe slot, and leave your later slots for over-melding control and CP, and make those minimum requirements easy. This is assuming AF pieces, militia accessories and off-hand, and Echatl smithing gloves. All relatively easy to obtain.
    (1)

  10. #10
    Player xPeAcEx's Avatar
    Join Date
    Oct 2014
    Posts
    97
    Character
    Zyra Zephyr
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Materia has and should be the gate to two star crafting. Do what everyone else did, go spiritbond. Do enough ixal, sell the sealant and buy the artisan pieces. Then you only have to meld 3 times instead of 24. They already made it easy for you. A lot easier than we had it at least.
    (0)

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