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  1. #1
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ShaolinMike View Post
    I tried giving Ifrit a chance. I really did. But Garuda just seems to win out in every situation. There's only a 20 potency difference in their auto attacks, Garuda gets to stay largely out of harm's way, she has a knockback move, and her major AOE is considerably stronger than Ifrit.
    Burning Strike is 20 potency more than Wind Blade, but it does less damage because it's a physical attack. However, Ifrit has an actual Auto Attack + Burning Strike, so Ifrit's single target DPS generally ends up being ~20% higher than Garuda's. In a fight where it's safe to use Ifrit, that higher damage outweighs the loss of Contagion.

    In terms of AOE, Ifrit is definitely weaker. Flaming Crush is 20 potency higher than Aerial Slash, but has lower actual damage due to being a physical attack; the range also makes its use limited. Ifrit has the stronger Enkindle, but the AOE is a cone, making it a little more difficult to use.
    (0)

  2. #2
    Player
    SenBosa's Avatar
    Join Date
    Dec 2013
    Posts
    21
    Character
    Sen Bosa
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    The main problem is that since the range for melee is actually a little longer than it seems, and the AI for Egi's only makes them move barely in range, Ifrit will never actually be in the middle of the mobs unless you manually place him there so that he can hit everyone with his AoE. Alternatively, him standing away from cluster of mobs actually puts him in perfect position to use his ult, which is a cone AoE. Changing Flaming Crush to be a cone AoE instead of a sphere around him AoE would actually be a nice QoL change.


    Quote Originally Posted by ShinryuReishiki View Post
    Burning Strike is 20 potency more than Wind Blade, but it does less damage because it's a physical attack. However, Ifrit has an actual Auto Attack + Burning Strike, so Ifrit's single target DPS generally ends up being ~20% higher than Garuda's. In a fight where it's safe to use Ifrit, that higher damage outweighs the loss of Contagion.
    Yes, Ifrit himself will do significantly more damage, but how about your damage output as a whole? Garuda's Contagion is more powerful than what most people think. An extra 15 seconds adds 5 more tics to each of your DoT's, so let's do the math here:

    Bio I: DoT potency 40 x 5 = 200
    Bio II: DoT potency 35 x 5 = 175
    Miasma I: DoT potency 35 x 5 = 175
    Miasma II: DoT potency 10 x 5 = 50
    Total potency done from Contagion alone: 200 + 175 + 175 + 50 = 600

    That's a whopping 600 potency move on a 1 min CD for Garuda, throw in the extra Ruins you can get in because of your elongated DoT's, your overall DPS output is exceptionally higher in prolonged fights when using Garuda. The only time where using Ifrit would be better would be fights where the boss consistently becomes invulnerable from jumping out of the field and performing special moves (First phase of T9, Levi EX, Titan EX?, etc).
    (0)

  3. #3
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by SenBosa View Post
    That's a whopping 600 potency move on a 1 min CD for Garuda, throw in the extra Ruins you can get in because of your elongated DoT's, your overall DPS output is exceptionally higher in prolonged fights when using Garuda
    Since you keep Bio, Bio II, and Miasma up at all times, extending them is not a DPS gain in itself (except when they are buffed). The DPS gain is being able to use those three GCDs you would use to refresh them for three extra Ruins instead, so 240 potency. Since Miasma does 20 potency upfront, only 220 potency gained from casting Ruin instead of refreshing DoTs. Miasma II is a small gain since it's doing 40 more potency than a Ruin would, but you're destroying the MP conservation of Contagion by using it.

    I've tried Ifrit on every Turn in Final Coil now, and in all 4, I've done considerably more damage with Ifrit.
    (2)

  4. #4
    Player
    Malusion's Avatar
    Join Date
    Apr 2014
    Posts
    106
    Character
    Eva Nyammat
    World
    Balmung
    Main Class
    Arcanist Lv 85
    Ifrit's range on Flaming Crush is actually listed under accepted bugs, so here's hoping they fix it.


    http://forum.square-enix.com/ffxiv/t...ge#post2240274
    Been a long time since I submitted that, though, so not really expecting much.
    (0)

  5. #5
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ShinryuReishiki View Post
    Since you keep Bio, Bio II, and Miasma up at all times, extending them is not a DPS gain in itself (except when they are buffed). The DPS gain is being able to use those three GCDs you would use to refresh them for three extra Ruins instead, so 240 potency. Since Miasma does 20 potency upfront, only 220 potency gained from casting Ruin instead of refreshing DoTs. Miasma II is a small gain since it's doing 40 more potency than a Ruin would, but you're destroying the MP conservation of Contagion by using it.

    I've tried Ifrit on every Turn in Final Coil now, and in all 4, I've done considerably more damage with Ifrit.
    Have you come across more MP management issues, since you're having to recast your DoTs a bit more often without contagion?
    (0)

  6. #6
    Player
    Malusion's Avatar
    Join Date
    Apr 2014
    Posts
    106
    Character
    Eva Nyammat
    World
    Balmung
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by ShaolinMike View Post
    Have you come across more MP management issues, since you're having to recast your DoTs a bit more often without contagion?
    I don't have the exact numbers up right now, but the mana saved by Contagion is under 50 a minute. If you use Miasma 2 with it, Contagion is an increase in mana spent per minute by nearly a hundred. I thiiiink the actual number saved per minute by contagion was only around 19, but I'll bring the actual math back up later if there's interest.

    The gist of it is that you save less than 1 cast of the dot worth of mana, since its less than a 100% increase in its duration, and you also have to subtract whatever mana you'd spend on ruin instead from your savings.
    (1)
    Last edited by Malusion; 12-26-2014 at 05:50 AM.