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  1. #11
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by NefarioCall View Post
    I expect it is the first, because the second would break everything, but i don't think there has been any confirmation on this, and i do not know much how it has been done in other MMOs. Can any one enlighten me? Thanks.
    Item level isn't really determined by player level. It all depends on what the target is for damage/healing at the new level cap. SE might decide that they want you to lose your Final Coil gear by level 53 for example or they might decide they want you to replace it at level 58, assuming the level cap will be 60. It's arbitrary really.

    Quote Originally Posted by SarcasmMisser View Post
    It's just a number why does it matter?
    Because ilevel determines how much the budget is, the size of the stats.
    (1)

  2. #12
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by NefarioCall View Post
    I expect it is the first, because the second would break everything
    Game already works that way. Old stuff that people worked hard to get is overshadowed all the time. They could make the new AF2 sets from job quests be i150 and it would be ok. Old content would still level sync down to 110. Old 90-130 gear would become much easier to get, and be treated as non-essential glamor sets you can ignore and level right past.
    (1)

  3. #13
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NefarioCall View Post
    I expect it is the first, because the second would break everything, but i don't think there has been any confirmation on this, and i do not know much how it has been done in other MMOs. Can any one enlighten me? Thanks.
    Item level 122. Or was it 112? I should clean my crystal ball.
    (0)

  4. #14
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Warlyx View Post
    im afraid that if u have 120/130 that will last until 60, maybe the 58 dungeon drops 135 ? or 140 , but 1 dungeons will drop 100 or 110 top (think of alts leveling )
    You don't know that for certain. For one, we don't know how much of a power creep mobs will have from 1 level to the next. Theres a couple of options SE will probably do. 1: scale the mobs so they are killable by a fresh 50 with gear rewards obtainable as they level up. Or they make high ilvl gear so easily obtainable so they can scale 51+ mobs higher. If they make it so fresh 50s can level with AF gear (for example) then it makes it stupidly easy for anyone with 100-130 gear. If they scale it to 110-130 gear then it makes it stupidly hard for new players and levelling the new jobs if you don't have gear from other jobs they can use.

    So I'm predicting very easily obtainable levelling gear in the first level or 2 of the xpac to put all quickly at the same power level.
    (0)

  5. #15
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    It also depend on how much Yoshida want new lv 50 players to farm lv 50 content before they can start with lv 51+ content (have they first to farm Coil 3 or is cheap ilvel 70 gear enough for the first dungeon after lv50).
    There would be no tome gear at lv 50, because the new tome gears get moved to lv 60
    (1)

  6. #16
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I'm mainly wishing to see all the 2.0 gears treadmill craps getting destroyed at 3.0, no more lame ilevels would very appreciated and a true horizontal gears progression mixing advanced and customizable stats that a Final Fantasy deserve.

    At 3.0 the game will be 1 year and half old (in reality it will be 4 years and half including 1.0) and the project started in 2005.
    I think FFXIV players were patient enough isn't, it's time for less temporary stuffs and more FF-ishs design when it come to gears & weapons progression.
    (8)

  7. #17
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Atomnium View Post
    I'm mainly wishing to see all the 2.0 gears treadmill craps getting destroyed at 3.0, no more lame ilevels would very appreciated and a true horizontal gears progression mixing advanced and customizable stats that a Final Fantasy deserve.
    So something like 10 different gear sets with the exact same main stats but different 2nd stats?
    (0)

  8. #18
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Felis View Post
    So something like 10 different gear sets with the exact same main stats but different 2nd stats?
    the whole categorisation of primary stat and secondary stat is a shallow system anyway.
    (0)

  9. #19
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rufalus View Post
    Old content would still level sync down to 110.
    I think this is something people are forgetting. Older raids do tend to get negated to vanity (see: BCoB), though maybe they'll add decent gear to Savage FCoB for the expansion that's usable @ 60. Otherwise, I don't really see a problem with going beyond i130 even as early as lvl 51.
    (1)

  10. #20
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Felis View Post
    So something like 10 different gear sets with the exact same main stats but different 2nd stats?
    I see what you are trying there and I won't bait to the obvious "FFXI-hate" exemple

    The main advantage of a customizable gear armory is to make them useful on the long road, it doesn't mean to have xx more different sets to gather but more likely having the possibility to be picky with your own decisions (gear wise), piece of gears that you can carry through your game playlife without discarding them every 3 months as a pure "glamour" or "desynthesize" gears trashs.

    It would make the game more interesting by allowing the player to focus less on gears grind every new major patch and more on midcore / raiders contents that the game can offer to you... Trust me, it's very worthy, even more when you are able to see an unexpected 2 minutes and 30 secondes of FMV during an ending cutscene revealing to you the meaning of 2.0, the truth behind the crash of dalamud while answering many storyline questions, priceless moments.
    (2)

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