I expect it is the first, because the second would break everything, but i don't think there has been any confirmation on this, and i do not know much how it has been done in other MMOs. Can any one enlighten me? Thanks.
I expect it is the first, because the second would break everything, but i don't think there has been any confirmation on this, and i do not know much how it has been done in other MMOs. Can any one enlighten me? Thanks.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
Every mmo I played does the 2nd because the first doesn't make much sense.
It's just a number why does it matter?
Item level isn't really determined by player level. It all depends on what the target is for damage/healing at the new level cap. SE might decide that they want you to lose your Final Coil gear by level 53 for example or they might decide they want you to replace it at level 58, assuming the level cap will be 60. It's arbitrary really.
Because ilevel determines how much the budget is, the size of the stats.
I think the most likely situation is that there will be Level 51-60 gear that is below i130 and the Level 60 raid tier gear will be i150.
Which makes the most sense... because otherwise everyone can jump into Heavensward and level up to Level 51 and immediately make everything from the 2.1-2.5 patch content pointless except i suppose for exping... It would immediately make every top end gear from the top end content immediately scrap for EVERYONE, including people who have iLevel 50 stuff and just waltz into a duty finder of Amdapor, hit Level 51 and suddenly have 150 level gear etc..
Or i suppose a Level cap breaking quest could have a minimum iLevel attached to it, thereby creating a need to gear up the curve somewhat before continuing...
I'm also unclear on how a level 52 dungeon for example, will work in terms of item level requirements. It is higher level, but will it have a lower iLevel requirement than the top end Level 50 dungeons? If it had a higher item level then it would be broken as well, so... i have no idea how this is going to go.
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
yup probably they wont allow Level 50 to use gears above i135. So you will have to level to 60 in order to wear the i150 tish items.
I just hope that all the Gear we have right now gets destroyed by Lv51 crafted equipment, so I can have an excuse to actually buy gear as I level up. I also hope that the exp needed to level is gigantic so upgrading gear will be required.
I don't want by 2.0 gear to carry me through 3.0
im afraid that if u have 120/130 that will last until 60, maybe the 58 dungeon drops 135 ? or 140 , but 1 dungeons will drop 100 or 110 top (think of alts leveling )I just hope that all the Gear we have right now gets destroyed by Lv51 crafted equipment, so I can have an excuse to actually buy gear as I level up. I also hope that the exp needed to level is gigantic so upgrading gear will be required.
I don't want by 2.0 gear to carry me through 3.0
You don't know that for certain. For one, we don't know how much of a power creep mobs will have from 1 level to the next. Theres a couple of options SE will probably do. 1: scale the mobs so they are killable by a fresh 50 with gear rewards obtainable as they level up. Or they make high ilvl gear so easily obtainable so they can scale 51+ mobs higher. If they make it so fresh 50s can level with AF gear (for example) then it makes it stupidly easy for anyone with 100-130 gear. If they scale it to 110-130 gear then it makes it stupidly hard for new players and levelling the new jobs if you don't have gear from other jobs they can use.
So I'm predicting very easily obtainable levelling gear in the first level or 2 of the xpac to put all quickly at the same power level.
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