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  1. #1
    Player
    NefarioCall's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80

    In 3.0, is Level 51 ItemLevel 60? Or is Level 51 ItemLevel 150?

    I expect it is the first, because the second would break everything, but i don't think there has been any confirmation on this, and i do not know much how it has been done in other MMOs. Can any one enlighten me? Thanks.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  2. #2
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Every mmo I played does the 2nd because the first doesn't make much sense.
    (5)

  3. #3
    Player
    SarcasmMisser's Avatar
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    Oct 2013
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    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    It's just a number why does it matter?
    (1)

  4. #4
    Player
    Saccharin's Avatar
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    Aug 2013
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    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by NefarioCall View Post
    I expect it is the first, because the second would break everything, but i don't think there has been any confirmation on this, and i do not know much how it has been done in other MMOs. Can any one enlighten me? Thanks.
    Item level isn't really determined by player level. It all depends on what the target is for damage/healing at the new level cap. SE might decide that they want you to lose your Final Coil gear by level 53 for example or they might decide they want you to replace it at level 58, assuming the level cap will be 60. It's arbitrary really.

    Quote Originally Posted by SarcasmMisser View Post
    It's just a number why does it matter?
    Because ilevel determines how much the budget is, the size of the stats.
    (1)

  5. #5
    Player
    Donjo's Avatar
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    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    I think the most likely situation is that there will be Level 51-60 gear that is below i130 and the Level 60 raid tier gear will be i150.
    (3)

  6. #6
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
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    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Donjo View Post
    I think the most likely situation is that there will be Level 51-60 gear that is below i130 and the Level 60 raid tier gear will be i150.
    Which makes the most sense... because otherwise everyone can jump into Heavensward and level up to Level 51 and immediately make everything from the 2.1-2.5 patch content pointless except i suppose for exping... It would immediately make every top end gear from the top end content immediately scrap for EVERYONE, including people who have iLevel 50 stuff and just waltz into a duty finder of Amdapor, hit Level 51 and suddenly have 150 level gear etc..

    Or i suppose a Level cap breaking quest could have a minimum iLevel attached to it, thereby creating a need to gear up the curve somewhat before continuing...

    I'm also unclear on how a level 52 dungeon for example, will work in terms of item level requirements. It is higher level, but will it have a lower iLevel requirement than the top end Level 50 dungeons? If it had a higher item level then it would be broken as well, so... i have no idea how this is going to go.
    (1)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  7. #7
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    yup probably they wont allow Level 50 to use gears above i135. So you will have to level to 60 in order to wear the i150 tish items.
    (2)

  8. #8
    Player
    Arkine's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I just hope that all the Gear we have right now gets destroyed by Lv51 crafted equipment, so I can have an excuse to actually buy gear as I level up. I also hope that the exp needed to level is gigantic so upgrading gear will be required.

    I don't want by 2.0 gear to carry me through 3.0
    (4)

  9. #9
    Player
    Warlyx's Avatar
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    May 2011
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    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Arkine View Post
    I just hope that all the Gear we have right now gets destroyed by Lv51 crafted equipment, so I can have an excuse to actually buy gear as I level up. I also hope that the exp needed to level is gigantic so upgrading gear will be required.

    I don't want by 2.0 gear to carry me through 3.0
    im afraid that if u have 120/130 that will last until 60, maybe the 58 dungeon drops 135 ? or 140 , but 1 dungeons will drop 100 or 110 top (think of alts leveling )
    (0)

  10. #10
    Player
    Sapphic's Avatar
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    Oct 2013
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    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Warlyx View Post
    im afraid that if u have 120/130 that will last until 60, maybe the 58 dungeon drops 135 ? or 140 , but 1 dungeons will drop 100 or 110 top (think of alts leveling )
    You don't know that for certain. For one, we don't know how much of a power creep mobs will have from 1 level to the next. Theres a couple of options SE will probably do. 1: scale the mobs so they are killable by a fresh 50 with gear rewards obtainable as they level up. Or they make high ilvl gear so easily obtainable so they can scale 51+ mobs higher. If they make it so fresh 50s can level with AF gear (for example) then it makes it stupidly easy for anyone with 100-130 gear. If they scale it to 110-130 gear then it makes it stupidly hard for new players and levelling the new jobs if you don't have gear from other jobs they can use.

    So I'm predicting very easily obtainable levelling gear in the first level or 2 of the xpac to put all quickly at the same power level.
    (0)

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