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  1. #20
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I think the root of these problems is the weird combination of SE greatly increasing the effective progress and quality requirements for these items, so that we have to start with HQ materials... Then making the bulk of the ingredients not available in an HQ form.
    Quality went from 2921 on 2 stars, which were deemed "too easy to HQ" by people with perfect gear, skills, and rotations.
    To 4980 (+70%) on 3 stars, which along with the progress and lvl difference increases meant we needed to spend more turns on progress, resulted in these recipes all but demanding HQ mats for a decent hq chance.
    Then to 5781 (+16%) on 4 stars, along with more progress increases, and a lvl difference which reduces the effects of Ingenuity 1 and 2 to nearly nothing. So more progress steps, but now many of the ingredients do not exist in an HQ form. Most 4 star recipes start with ~25-30% quality, which means we now need to put out 4000+ quality to reach 100% HQ, using "similar" stats to what we had on 2 stars.

    So progress needs more steps. Quality needs more steps. Starting quality is lower. Durability remains the same. Yet our stats did not magically double as we became 4 star crafters. So we turn to other methods, ones which involve greater risk for greater reward.
    Even then... back we 2 star crafting was "easy", you would want to start with ~20-30% quality, did a 100% chance rotation which typically involved 6 touches, then a buffed BB, and finish.
    Now we need 9-10 successful touches, at an 80% chance each, AND often need to fish for a Good or Excellent condition for BB... Its just a crafting lottery. And given the rather LARGE stat difference between NQ and HQ, losing the crafting lottery will often cost you a million+ in materials alone.
    (3)
    Last edited by Kenji1134; 12-07-2014 at 11:50 AM.