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  1. #1
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    No. I don't want an elemental weapon with a "glow". I want an elemental weapon that by just looks, you know its elemental. When i draw my "Flametongue", I don't need it to do "Fire" dmg or "inflict" fire...but it better at least have flames bursting from it. Doesn't have to do elemental dmg, but just look the part. I was excited when I got that MRD axe I think was called Thunder...something when i first started playing this game....equipped it...was like..that's it? at least have lightning or something just for show. If not, then don't call it that and then try to justify it by add +2 lightning resistance....no.
    (0)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by QiLymePye View Post
    No. I don't want an elemental weapon with a "glow". I want an elemental weapon that by just looks, you know its elemental.
    Like I said, what you want we have already as the primal weapons

    Thunderstorm from Ramuh


    True Ice Axe from Shiva
    (1)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Felis View Post
    Like I said, what you want we have already as the primal weapons
    Technically no - It has a glow effect but that doesn't mean anything, by that logic your Brauva Nexus should be Firebased..or really any nexus weapon based on glow would be elemental based. Basically wants elemental based weapons to actually be elemental, but as a response said, it would confuse the new players. Something yoshi actually uses as an excuse.
    (3)

  4. #4
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by QiLymePye View Post
    No. I don't want an elemental weapon with a "glow". I want an elemental weapon that by just looks, you know its elemental. When i draw my "Flametongue", I don't need it to do "Fire" dmg or "inflict" fire...but it better at least have flames bursting from it. Doesn't have to do elemental dmg, but just look the part. I was excited when I got that MRD axe I think was called Thunder...something when i first started playing this game....equipped it...was like..that's it? at least have lightning or something just for show. If not, then don't call it that and then try to justify it by add +2 lightning resistance....no.
    I think I know which Axe your on about but since it's a lower level Axe I don't think too much thought went on it's looks so I wouldn't put too much thought onto it. But yeah Primal weapons cover the Elemental look.
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Martin_Arcainess View Post
    I think I know which Axe your on about but since it's a lower level Axe I don't think too much thought went on it's looks so I wouldn't put too much thought onto it. But yeah Primal weapons cover the Elemental look.
    Yes, those crafted weapons with an element in their names are old weapons from 1.x, and in 1.x they had element stats on it. Like chance to cause fire dmg or +magic potency for ice spells
    (0)
    Last edited by Felis; 12-07-2014 at 09:14 PM.

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by QiLymePye View Post
    ...
    Some of the primal weapons do not initially have a glow on it (Tidus, Garuda, Ifrit, Good King Moggle Mog XII., and Leeviabeetus). However, through demimateria crafting, you can add in particle effects; it'd glow and have some of the effects based on the element.

    Tidus would have a yellow/orange glow with floaty rocks,
    Garuda has a green glow with white feathers
    Ifrit has a red glow with speckles of flame
    Good King Moggle Mog XII. has the musical notes and sparkles
    Leviabeetus has the blue swirls.

    After Leviabeetus, Ramuh and Shiva weapons already have some of the glow built into it, but not necessarily particle effects.

    A thing I want to add into the elemental wheel in combat is that itd be rough to balance, espically for someone like a BLM and their current combat design. We don't want to segregate classes because they can't be effective for a specific encounter, nor do we want to have an enormous amount of buttons to press for really no good reason.
    (0)