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  1. #1
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Firon View Post
    I just don't get why people say i don't like grinding in the end no matter what you do it's a grind to rank up.... Even if we used meow's city type invasion thing sooner or later its gonna be a grind killing the same mobs.....Unless you can give me a way that does not require killing mobs to rank up it's still a grind no matter what...
    If the content is varied and fun, it isn't a grind. Yes, you can reduce it down to its base form and say it's all just pressing buttons for credits, but there really is a difference between sitting in place pulling mobs a la XI and Meowie's example content. One is clearly a grind, the other is not because it is active and exciting.

    This is the prime argument that I take from the OP and I completely agree. There should be more interesting and innovative ways for parties to work together to gain xp that do not involve standing around in one place going through the motions for hours on end.

  2. #2
    Player
    Cape-Freak's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    21
    Character
    Syrrathti Trelarrl
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Wynn View Post
    This is the prime argument that I take from the OP and I completely agree. There should be more interesting and innovative ways for parties to work together to gain xp that do not involve standing around in one place going through the motions for hours on end.
    Totally agree with this! There should be a variety of ways to level up - dungeons, quests, defense/invasion, leves, straight up grinding, and whatever else the dev team (or community) can dream up. Not only does having a variety of options help mask the grind, since you can switch to another method of leveling up when you get tired of one way, but it will also help appeal to a wider range of players than if there were only one method of progression. Ultimately, there's no reason why there can't (or shouldn't) be multiple viable group-based ways to advance.

    In short: multiple options are good!
    (6)
    - Syrrathti Trelarrl of Besaid

  3. #3
    Player
    Rimmer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Ace Reborn
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Cape-Freak View Post
    Totally agree with this! There should be a variety of ways to level up - dungeons, quests, defense/invasion, leves, straight up grinding, and whatever else the dev team (or community) can dream up. Not only does having a variety of options help mask the grind, since you can switch to another method of leveling up when you get tired of one way, but it will also help appeal to a wider range of players than if there were only one method of progression. Ultimately, there's no reason why there can't (or shouldn't) be multiple viable group-based ways to advance.

    In short: multiple options are good!
    This, this, this!!! More variety and choice is always good!
    (2)
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