It might possibly be lifted in Heavensward. They have already mentioned reworking open world mobs to "be more of a threat".


It might possibly be lifted in Heavensward. They have already mentioned reworking open world mobs to "be more of a threat".
Dear SE: Can you please remove all agro mechanics. The world is scary because I might waste time if I happen to not be paying attention to anything when I walk around the world (Or not care enough to even watch).

Another address I'd like to add is that my argument does not consider time that could be saved.
While in one view, yes not being heavied could save time escaping your predator, my complaint has no weight on that; being more like a secondary effect.
Someone brought up that heavy drops when you get off the chocobo, I actually like this. If you think about this in terms of realism, you wouldn't be
heavied because your brother threw a rock at your back while riding your bike. Instead you might stagger and fall off, hit a mailbox at most.
I'm simply saying with no alternate motive that being heavy caused by riding your chocobo is annoying, and there are more intelligent ways to work around
mount travel threats. I personally feel the dev. team didn't think this out long enough and just implemented it as a "w/e here's a punishment mechanic, please avoid getting this."



NoIf I'm right I think heavy has been introduced in ARR to get you used to it for heavensward. I'm pretty sure in heavensward you won't be able to run by certain monsters and when you'll try it, you'll get heavy and you'll die. This is just a prediction of my they added heavy, we'll just have to see
Already in 1.x the chocobo got slowed down if it got many hits in the back (it was also called Lamed, not Heavy). But the effect was only on the Chocobo, not on the character. Once he unmounted the effect was away.
Also the rate of automatic unmounting was higher (or the enemies in ARR don't hit strong enough for this)
https://www.youtube.com/watch?v=EKUy...tailpage#t=449
They don't stack.I know it's annoying being taken off your chocobo, you'd have to get away from enemy attacks to get back on it.
But I think that a picture is missing from thought here, if you get heavied and take constant attacks, that 20 second heavy turns to 25, 30, 40, etc.
It'll pile on and then it's more time wasted avoiding that enemy on choco-back than if you had just gotten off unheavied.
The new heavy overwrite the old heavy and reset the timer back to full time, but it don't increase the timer.
Last edited by Felis; 12-06-2014 at 07:19 PM.

they didn't mean that it stacks that meant the amount of time you have to deal with it increases. heavy spam is stupid. instead of having every "high level" area just be nothing but heavy spam and having the monsters be nothing but speed signs make them actually have a real impact. heavy needs to go away or be limited to a certain location. it's lazy to just have them spam it all over the place.No
Already in 1.x the chocobo got slowed down if it got many hits in the back (it was also called Lamed, not Heavy). But the effect was only on the Chocobo, not on the character. Once he unmounted the effect was away.
Also the rate of automatic unmounting was higher (or the enemies in ARR don't hit strong enough for this)
https://www.youtube.com/watch?v=EKUy...tailpage#t=449
They don't stack.
The new heavy overwrite the old heavy and reset the timer back to full time, but it don't increase the timer.


just allow us to fight while riding. so we can use esuna.



It is not because enemies spaming heavy at you. It is because your chocobo got attacked from behind.they didn't mean that it stacks that meant the amount of time you have to deal with it increases. heavy spam is stupid. instead of having every "high level" area just be nothing but heavy spam and having the monsters be nothing but speed signs make them actually have a real impact. heavy needs to go away or be limited to a certain location. it's lazy to just have them spam it all over the place.
You can get it everywhere where you run with your Chocobo throught the view field of aggro enemies (those who are not more than 10 leves lower than you)
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