The dismounted mechanic is in ARR actually. You just have to take enough damage on your chocobo.

The dismounted mechanic is in ARR actually. You just have to take enough damage on your chocobo.

It's not a joke. Switch to a lower class that and go to a mod that will hit you hard enough and watch, you'll get his off.

Not sure they were joking, I have actually been knocked off a chocobo 1 time which very well could have been some kind of bug. But it did happen to me once ;P
As far as the slow, while I also find it very annoying and stupid. I actually have no problem the way it is now. I typically just dismount and sprint as well.

I know it's annoying being taken off your chocobo, you'd have to get away from enemy attacks to get back on it.
But I think that a picture is missing from thought here, if you get heavied and take constant attacks, that 20 second heavy turns to 25, 30, 40, etc.
It'll pile on and then it's more time wasted avoiding that enemy on choco-back than if you had just gotten off unheavied.


In all the times i have been heavied, never once did it stack. Just keep on going on the choco, they stop chasing you fairly quick. Its just more of an annoyance than anything, but not that big a deal.

If I'm right I think heavy has been introduced in ARR to get you used to it for heavensward. I'm pretty sure in heavensward you won't be able to run by certain monsters and when you'll try it, you'll get heavy and you'll die. This is just a prediction of my they added heavy, we'll just have to see



NoIf I'm right I think heavy has been introduced in ARR to get you used to it for heavensward. I'm pretty sure in heavensward you won't be able to run by certain monsters and when you'll try it, you'll get heavy and you'll die. This is just a prediction of my they added heavy, we'll just have to see
Already in 1.x the chocobo got slowed down if it got many hits in the back (it was also called Lamed, not Heavy). But the effect was only on the Chocobo, not on the character. Once he unmounted the effect was away.
Also the rate of automatic unmounting was higher (or the enemies in ARR don't hit strong enough for this)
https://www.youtube.com/watch?v=EKUy...tailpage#t=449
They don't stack.I know it's annoying being taken off your chocobo, you'd have to get away from enemy attacks to get back on it.
But I think that a picture is missing from thought here, if you get heavied and take constant attacks, that 20 second heavy turns to 25, 30, 40, etc.
It'll pile on and then it's more time wasted avoiding that enemy on choco-back than if you had just gotten off unheavied.
The new heavy overwrite the old heavy and reset the timer back to full time, but it don't increase the timer.
Last edited by Felis; 12-06-2014 at 07:19 PM.

they didn't mean that it stacks that meant the amount of time you have to deal with it increases. heavy spam is stupid. instead of having every "high level" area just be nothing but heavy spam and having the monsters be nothing but speed signs make them actually have a real impact. heavy needs to go away or be limited to a certain location. it's lazy to just have them spam it all over the place.No
Already in 1.x the chocobo got slowed down if it got many hits in the back (it was also called Lamed, not Heavy). But the effect was only on the Chocobo, not on the character. Once he unmounted the effect was away.
Also the rate of automatic unmounting was higher (or the enemies in ARR don't hit strong enough for this)
https://www.youtube.com/watch?v=EKUy...tailpage#t=449
They don't stack.
The new heavy overwrite the old heavy and reset the timer back to full time, but it don't increase the timer.
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