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  1. #1
    Player
    RufusShinra78's Avatar
    Join Date
    Sep 2014
    Location
    Vancouver
    Posts
    44
    Character
    Rufus Kelevra
    World
    Balmung
    Main Class
    Marauder Lv 50
    The dismounted mechanic is in ARR actually. You just have to take enough damage on your chocobo.
    (3)

  2. #2
    Player
    cookiecutter's Avatar
    Join Date
    Jul 2014
    Posts
    204
    Character
    Sylvie Nevana
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by RufusShinra78 View Post
    The dismounted mechanic is in ARR actually. You just have to take enough damage on your chocobo.
    I never knew that. I guess I've never taken enough damage to find that out.
    (0)

  3. #3
    Player
    zar's Avatar
    Join Date
    May 2014
    Posts
    252
    Character
    Vahn Vana'diel
    World
    Hyperion
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by cookiecutter View Post
    I never knew that. I guess I've never taken enough damage to find that out.
    It's a joke. He meant dying.
    (0)

  4. #4
    Player
    RufusShinra78's Avatar
    Join Date
    Sep 2014
    Location
    Vancouver
    Posts
    44
    Character
    Rufus Kelevra
    World
    Balmung
    Main Class
    Marauder Lv 50
    It's not a joke. Switch to a lower class that and go to a mod that will hit you hard enough and watch, you'll get his off.
    (0)

  5. #5
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by zar View Post
    It's a joke. He meant dying.
    Not sure they were joking, I have actually been knocked off a chocobo 1 time which very well could have been some kind of bug. But it did happen to me once ;P

    As far as the slow, while I also find it very annoying and stupid. I actually have no problem the way it is now. I typically just dismount and sprint as well.
    (0)

  6. #6
    Player
    MyKotoShi's Avatar
    Join Date
    Apr 2011
    Location
    Eorzea―Gridania(Wutai) Vana'diel―Bastok(Lakshmi)
    Posts
    399
    Character
    Kohana Iroha
    World
    Sargatanas
    Main Class
    Astrologian Lv 74
    I know it's annoying being taken off your chocobo, you'd have to get away from enemy attacks to get back on it.
    But I think that a picture is missing from thought here, if you get heavied and take constant attacks, that 20 second heavy turns to 25, 30, 40, etc.
    It'll pile on and then it's more time wasted avoiding that enemy on choco-back than if you had just gotten off unheavied.
    (2)

  7. #7
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MyKotoShi View Post
    if you get heavied and take constant attacks, that 20 second heavy turns to 25, 30, 40, etc.
    In all the times i have been heavied, never once did it stack. Just keep on going on the choco, they stop chasing you fairly quick. Its just more of an annoyance than anything, but not that big a deal.
    (0)

  8. #8
    Player
    RufusShinra78's Avatar
    Join Date
    Sep 2014
    Location
    Vancouver
    Posts
    44
    Character
    Rufus Kelevra
    World
    Balmung
    Main Class
    Marauder Lv 50
    If I'm right I think heavy has been introduced in ARR to get you used to it for heavensward. I'm pretty sure in heavensward you won't be able to run by certain monsters and when you'll try it, you'll get heavy and you'll die. This is just a prediction of my they added heavy, we'll just have to see
    (0)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by RufusShinra78 View Post
    If I'm right I think heavy has been introduced in ARR to get you used to it for heavensward. I'm pretty sure in heavensward you won't be able to run by certain monsters and when you'll try it, you'll get heavy and you'll die. This is just a prediction of my they added heavy, we'll just have to see
    No
    Already in 1.x the chocobo got slowed down if it got many hits in the back (it was also called Lamed, not Heavy). But the effect was only on the Chocobo, not on the character. Once he unmounted the effect was away.
    Also the rate of automatic unmounting was higher (or the enemies in ARR don't hit strong enough for this)
    https://www.youtube.com/watch?v=EKUy...tailpage#t=449

    Quote Originally Posted by MyKotoShi View Post
    I know it's annoying being taken off your chocobo, you'd have to get away from enemy attacks to get back on it.
    But I think that a picture is missing from thought here, if you get heavied and take constant attacks, that 20 second heavy turns to 25, 30, 40, etc.
    It'll pile on and then it's more time wasted avoiding that enemy on choco-back than if you had just gotten off unheavied.
    They don't stack.
    The new heavy overwrite the old heavy and reset the timer back to full time, but it don't increase the timer.
    (0)
    Last edited by Felis; 12-06-2014 at 07:19 PM.

  10. #10
    Player
    lxChrisxl's Avatar
    Join Date
    Jul 2014
    Location
    ul'dah
    Posts
    117
    Character
    Chris Something
    World
    Gilgamesh
    Main Class
    Archer Lv 66
    Quote Originally Posted by Felis View Post
    No
    Already in 1.x the chocobo got slowed down if it got many hits in the back (it was also called Lamed, not Heavy). But the effect was only on the Chocobo, not on the character. Once he unmounted the effect was away.
    Also the rate of automatic unmounting was higher (or the enemies in ARR don't hit strong enough for this)
    https://www.youtube.com/watch?v=EKUy...tailpage#t=449


    They don't stack.
    The new heavy overwrite the old heavy and reset the timer back to full time, but it don't increase the timer.
    they didn't mean that it stacks that meant the amount of time you have to deal with it increases. heavy spam is stupid. instead of having every "high level" area just be nothing but heavy spam and having the monsters be nothing but speed signs make them actually have a real impact. heavy needs to go away or be limited to a certain location. it's lazy to just have them spam it all over the place.
    (0)

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