Quote Originally Posted by Illy View Post
why make a leve for level 30 have 5-10 mobs that aggro all over the target area?
This wouldn't bother me if it weren't for the fact that leves are timed - the extra aggressive mobs usually make me fail the leves because I run out of time from fighting all the aggressive mobs that ARE NOT a part of the leves.

Either make the mobs non-aggressive while doing leves or increase the leves timers for those that are near aggressive mobs or place the leves in non-aggressive mob areas, whichever is better for programming costs.