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  1. #41
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Renik View Post
    I'm not an expert, i have only made 2d games with a group of friends, but from my experience i can tell you that making every class wear everything could be tricky, first of, i'm sure SE and the players want to avoid jobs glamouring other's AFs, just because of this they can't make everything wearable by everyone, because the current system uses the class assigned to the piece of gear to set a restriction. To solve this they would have to modify the core of the gear system and every piece of gear in the game, to add another "stat" to these items, this stat would be something like "glamour restriction", i don't want to cause a fight here, but adding another "stat" means more code, which is work time, and memory, and because of ps3 this may not be possible.

    Of course they could save all this work by just removing the restrictions, but this would mean having PLDs with whm AF, and well, i don't mind about swimsuits and all, but i would like to have certain coherence within the glamour system.

    If you wanted the truth OP here you have it, i don't like it but we can do nothing for now.
    You're way off base, here. I have made models in 3D before, I have also rigged and animated them. I know what is involved.

    The ability to wear items on any race/gender is already in the game (minus gender specific items, obviously). The items don't change just because you change your class. Yes, it would take a bit of code changing to allow items to be used as glamours, but EVERYTHING, both new and adjustments take coding changes.

    Besides, your argument doesn't answer for my second point made in my OP.

    I know extra work would be involved, but that's what they are getting paychecks for.
    (3)

  2. #42
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Oh.... Y.........yyess! Now that I think about it, I should transform my tanks in assassins-wanna be... Cotton cowl... *-*


    Anyways, I agree with the OP, I can't tell how many countless times I tried to glamour all my classes and found some cool gear that is only disciples of war or tank..........
    (2)

  3. #43
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,582
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    To me, it seems a lot of the core mechanics of the game are based on classic D&D (eg if you reduce your stats right down at lv1, removing racial bonuses, you'll get straight 18 scores).

    The armour is the same - light/medium/heavy. 'All Classes' can use light armour, as it's essentially just clothing. Restrictions are put in place for medium and heavy armour because you need a degree of training in order to wear it effectively in a combat situation. This is the concept in D&D and it's transferred over to FFXIV.
    (7)

  4. #44
    Player
    Virevolte's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Hinto Sandtale
    World
    Lich
    Main Class
    Conjurer Lv 50
    It'd be so great to have a Black Mage wearing the same kind or armour as Golbez in FFIV. I'd be totally fan!

    I would find it confusing if say the healer were dressed in garb normally reserved for MNK or DRG.
    I agree with that!
    (2)

  5. #45
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I think there is simultaneously a miscommunication, mistranslation, and misinterpretation going on here.
    The restrictions most people talk about are the ones on class specific armor, which is very likely to what Yoshida was referring. They don't want a paladin running around in the BLM specific robes, nor do they want NIN running around in flamboyant bard gear. In fact that latter point was specifically addressed by SE when they went out of their way to add DEX onto monk gear rather than just have NIN share gear with bard, which would have made more mechanical sense. They have their own idea of aesthetics and can't seem to articulate what that is. They're fine with you running around in a speedo as a tank, but not fine with a BLM wearing full plate. And y'know what? That's fine! It's their vision, even if it's weird. Emphasis on THEIR, too. There's more than one vision running around the offices, y'know. Of course some of it will contradict.
    Costumes are specifically made for everyone to be able to use, otherwise people would complain that they went through all the trouble to get a bathing suit only to not be able to wear it because they're a tank.
    There seems to be a huge disconnect in the people in this thread's conception over "practical" and "aesthetic" gear. Aesthetic gear is exactly that, specifically designed for glamours. It's very often cloth, though there are a few armor ones (such as the light steel galerus). It will also often break immersion. I myself tank in a pretty pretty dress specifically because I like that aesthetic, the same reason I heal in a sailor outfit and...bard...in a yukata.
    Practical gear, however, is the purple, green and blue stuff with stats on it. THAT is usually restricted.

    If you can't wear it, you can't glamour it. I'm not really seeing the problem here.
    (8)

  6. #46
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ramath View Post
    snip
    It's not a graphic design problem, but a code one, having it made on 2d or 3d has nothing to do with the new parameter they have the add to the whole equipment list, the addition of a parameter requires rework of a full category, as i said programming is not my thing, i just have been scolded to for asking them to add new parameters to an item that was already made, because it requires a whole rework, and i'm sure the memory limitations are a serious problem in this case.

    Again, i'm with you here, but i think it would be too much trouble to fix it, the same way they are taking a lot of time to let us que with our chocobos out, because it's a lot of work for something they don't want to prioritize.
    (1)

  7. #47
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    The conundrum: Players want more varied options for glamour. In specific, many would like to look like a completely different role than the one they are currently fulfilling.

    The current implementation: Players can only glamour a piece of gear if their currently selected class/job can equip it. Level restrictions, other roles, grand company gear, etc. provide additional restrictions.

    Possible Solutions

    1. Let all classes equip all non-weapon gear that isn't specifically assigned to one job(and probably grand company). This... is bad. While it will solve the problem, it will also allow all classes to wear nearly any piece of gear. If people thought spiritbinding was a great way to ruin a party's day in the Duty Finder, just wait until you find that BLM wearing all STR gear. Completely appropriate iLvl, completely useless performance. Or, what about that Tank who, thinking it will give them more STR(it won't), wears a bunch of DRG gear to Ramuh EX and dies instantly?

    2. Implement some way to perform solution one without actually allowing players to wear gear that is not assigned to their class. The feasibility of this solution is suspect, as it defies the current system of determining whether or not you can glamour something and would require more memory to be assigned to the data for every piece of equipment.

    3. Implement more pure glamour gear that provides the more varied options people are asking for. ie. a set of plate armor, more magey mage robes, etc. This is a compromise solution that can be performed without altering the current systems underlying equipment.
    (3)

  8. #48
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Janhyua View Post
    If they want to claim their stand they need to make all type of armor for all class type as it stand they are clearly bullshitting their our face....
    You realize that was the reward for a seasonal event, right? That was in no way "magic class gear". It is vanity resembling the robes of a witch.
    (2)

  9. #49
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cynric View Post
    To be honest it doesn't seem like they're trying to lie or be dishonest though. It just seems like they don't really know 100% what's even inside the game or how it works sometimes.
    Welcome to what happens when you decide to try to discard the previous version rather than build off of it. It's clear they're more speaking in terms of their ARR plans but forgot they imported over some stuff from 1.x. Most ARR stuff is actually sectioned off nicely, a lot of 'all classes' items through leveling were from 1.x.

    Quote Originally Posted by Ramath View Post
    You're way off base, here.

    I know extra work would be involved, but that's what they are getting paychecks for.
    See here's where your argument goes off base: Unless you're working with this in-house only engine that Square is for ARR, you don't actually know if it's "the same" as the work you've done. Heck even using Unity compared to UE3/4 is vastly different in the same methods. So while 3D modling and the like is generally the same, the logic usually depends on the engine. Also, the 'all classes event items' are simply so people don't get locked out of wearing event items if they happened to choose something that can't wear it.
    (1)
    Last edited by Tupsi; 12-04-2014 at 11:13 PM.

  10. #50
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Jinrya-Geki View Post


    Tanks can't look like mages... right...
    it will be great if event gear is class/job restrict, right ? right ?
    (1)

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