Page 30 of 124 FirstFirst ... 20 28 29 30 31 32 40 80 ... LastLast
Results 291 to 300 of 1231
  1. #291
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Nyalia View Post
    Guide updated for 2.4 (mostly). Please, please let me know if anything is inaccurate or missing!
    Awesome, thanks!
    (0)

  2. #292
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    XIVDB and Lodestone disagree - what's the desynth class of the Allagan physical DPS belts (Allagan Tassets of Striking/Maiming/Aiming)? XIVDB says LTW, Lodestone says ARM. I'd like to know because I was about to start farming one of them for LTW desynth, but if that's the wrong desynth class, I won't do that :P
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #293
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Tassets would be ARM because they're made of metal ^_^

    Whatever the repair class is for the item is also the desynth class. If Allagan tassets are LTW desynth/repair, it's because SE screwed it up lol. Every other tasset in the game is ARM.
    (0)

  4. #294
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    xivdb is not updated. The belts used to be LTW but one of the small hotfix patches a month or two ago changed them to ARM.

    Edit: Source
    http://forum.square-enix.com/ffxiv/t...=1#post2563844

    - The following items incorrectly listed their desynthesis and repair class as "Leatherworker" instead of "Armorer”:
    Allagan Tassets of Striking / Allagan Tassets of Aiming / Allagan Tassets of Maiming
    (2)
    Last edited by Lyrinn; 11-28-2014 at 06:32 AM.

  5. #295
    Player
    DenebPunkin's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Deneb Punkin
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    is it better to have 2 classes at 100% and 1 at 95%, or spread them out to 99,99,97 or 99,98,98?
    (0)

  6. #296
    Player
    Wahou's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    31
    Character
    Superpinpin Amustache
    World
    Shiva
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Nyalia View Post
    XIVDB and Lodestone disagree - what's the desynth class of the Allagan physical DPS belts (Allagan Tassets of Striking/Maiming/Aiming)? XIVDB says LTW, Lodestone says ARM. I'd like to know because I was about to start farming one of them for LTW desynth, but if that's the wrong desynth class, I won't do that :P
    You desynth these with ARM, but you get leather from the desynth
    (0)

  7. #297
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Lyrinn View Post
    xivdb is not updated. The belts used to be LTW but one of the small hotfix patches a month or two ago changed them to ARM.

    Edit: Source
    http://forum.square-enix.com/ffxiv/t...=1#post2563844
    Glad to see SE fixed their mistake
    (0)

  8. #298
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by DenebPunkin View Post
    is it better to have 2 classes at 100% and 1 at 95%, or spread them out to 99,99,97 or 99,98,98?
    Personally I'd prefer having 2 classes at 100 and 1 at 95. At least that way you can guarantee successful desynthesis for several really good items, rather than having a 97.5% chance or whatever... Because you just KNOW that RNG will kick your ass that one time you really need it to work in your favour lol

    Also, keep in mind that SE plans to increase the cap on desynthesis from 300 to 400, so plan accordingly
    (0)

  9. #299
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    100 is significantly better than 99.99. With 99.99, you can fail an r70 desynth (98.5% success), but at 100, it's a 100% chance of success. In this game "can fail" often means "will fail" because RNGesus hates you. :P

    While I personally prefer having two 100s, it means I can only have two endgame desynth classes at a time, basically, since I would never desynth r90+ items with a class at only 95 dSkill. If you are less afraid of RNGesus, having classes at 98/98/99 is great if you want to have three classes able to do endgame desynths with a good shot at success.

    Just remember that since fraction don't help you, it's kinda impossible to do 98/98/99. You'd really be doing 98/98/98 with some fractional amounts of each that you switch around as you desynth. At 100/100/95, you have to also be careful, because any desynth of the 95 class that gives exp (which means anything at r70 or higher) will make you lose one of your 100s.


    Really, all this means that you can only have two endgame-capable desynth classes, period. I really hope that, in the future, they raise the desynth cap from 300 to 404. 305 would be so much better than 300, and 404 so much better than 400... Or, they can just let us lock desynth classes so that if we're at the cap, we can prevent gaining or losing any exp at all for classes we want locked in place. If they implement THAT, then having 400 max could give us 4 classes at 99 each, which is really nice.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  10. #300
    Player
    DenebPunkin's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Deneb Punkin
    World
    Adamantoise
    Main Class
    Lancer Lv 60
    Yea.. I figured Id be better off with 2 at 100% considering I have the worst RNG in my server =D. If Im not at 100%, it means Im at 100% FAILURE rate. But I really hope they change that 400 cap to 405 when they do decide to up it.
    (0)

Page 30 of 124 FirstFirst ... 20 28 29 30 31 32 40 80 ... LastLast

Tags for this Thread