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Thread: Stoneskin II

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  1. #1
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Really hoping they'll just modify the Graniteskin trait instead of giving us a new skill just for this QoL improvement.

    Wouldn't prefer to allocate another hotbar slot for this skill if it's a brand new skill (but obviously I'll still will >_>).
    (2)

  2. #2
    Player

    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    120
    Quote Originally Posted by DreamWeaver View Post
    Really hoping they'll just modify the Graniteskin trait instead of giving us a new skill just for this QoL improvement.

    Wouldn't prefer to allocate another hotbar slot for this skill if it's a brand new skill (but obviously I'll still will >_>).
    Just stick it in a macro with stoneskin I below it. If you're in combat it'll cast 1 and if you're not it'll cast 2. It only takes one button.
    (2)

  3. #3
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Vorpal_Spork View Post
    Just stick it in a macro with stoneskin I below it. If you're in combat it'll cast 1 and if you're not it'll cast 2. It only takes one button.
    An excellent idea I'll keep in mind if I ever run out of hotbars to use once the expansion hits .

    It's too bad you can't queue macro hotkeys like you could with normal skills, otherwise I would have Macro-ed everything attack related to <f>.
    (0)

  4. #4
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    I am pretty sure the aoe stoneskin will have the same mp cost. Doesn't make any sense to have it only out of combat AND give it a higher cost. The only reason to give it more MP would have been to let people allow to cast it in combat but with a huge cost attached, imo. So it couldn't be exploited at the cost of other skills.
    (1)