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  1. #1
    Player
    Purrfectstorm's Avatar
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    Aug 2013
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    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90

    Different Gear Progression for 3.0

    Can we have it? I think it would be great if there were no content lock-outs like Coil and instead it was loot lockout like Crystal Tower. Instead of 3 dungeons plus CT/Coil, how about something like this:

    Weekly Tokens/Tomes
    1 Dungeon i140 weekly loot lockout
    1 Dungeon i150 weekly loot lockout
    1 Dungeon i160 weekly loot lockout
    1 Dungeon i170 weekly loot lockout

    Everyone gets a sense of progression each week but it takes at least 3 months to cap gear. Same amount of dungeons are released as now. All levels of difficulty are preserved?

    An alternative I'd be in favor of is no lockouts and higher RNG. I know why some people are against it but it does have the upside that you can do content as much as you want. The fact that content stays relevant longer is a good thing in my opinion. Regardless, I really hate how Coil is done
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  2. #2
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    RNG and relevant arent two words I would associate...there is nothign relevant in doing over and over and over the same thing to EVENTUALLY get what I need to receive in order to progress, with RNG as you propose it may never happen and will just build frustration.

    Please do not make proposition that make no sense and instead of ease it just makes it more complicated and frustrating. The game needs to be entertaining enough to give the desire to continue playing it which is what we have now, in a more or less good way, it may nto be perfect but it works.

    Mei
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  3. #3
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MeiUshu View Post
    RNG and relevant arent two words I would associate...there is nothign relevant in doing over and over and over the same thing to EVENTUALLY get what I need to receive in order to progress, with RNG as you propose it may never happen and will just build frustration.

    Please do not make proposition that make no sense and instead of ease it just makes it more complicated and frustrating. The game needs to be entertaining enough to give the desire to continue playing it which is what we have now, in a more or less good way, it may nto be perfect but it works.

    Mei
    1) You focused on the 2nd part of my post rather than my original suggestion. RNG was the lesser of my 2 ideas. What are your thoughts on my main, first idea?

    2) RNG and relevant are linked because the ability to get something worthwhile from content keeps people doing it. I understand frustration at having to do content hundreds of times though. We are however running the same dungeons at least 30-40 times right now. I'm sure it comes to personal preference but I find gear drops more exciting than gear purchases with tomes.

    3) I don't think the current system works. Or at least that it will continue to work. I really enjoy FFXIV but the gear progression just feels old. I like the guarantee of the tome gear but I like the excitement of finding great dungeon gear also. I know Coil has that element but the turn lockouts mean that I can only run Coil with a few people in my FC. I really play FFXIV for the events with my FC. Right now, Syrcus Tower is the most fun that I have but that is only one event.

    4) I think there is room for the best gear to come from multiple sources, more than 1 (Coil) or 2 (Coil + tomes). I feel that Coil is too hard and grinding tomes is too easy. I like the idea for a progression of dungeons as listed above (where one drops i140, one i150, etc.). SE could easily do this. Sastasha could've dropped i115 gear, Qarn i120, Snowcloak i125, and Final Coil i130 (with tweaks to difficulties of course). You could have a 5th option, extreme RNG from some event, like the atma part of the relic questline, for a piece of armor.

    To summarize, I feel like you don't understand that I was advocating more options, not less.
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  4. #4
    Player
    DoctorPepper's Avatar
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    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Either way you slice it, both RNG and tomes have their downsides. SE is too hung up on lockouts to give us both so I don't think anything is going to change for 3.0. If the dungeons drop gear I can pretty much guarantee they will drop less tomes.

    Plus if there was 1 dungeon better than all the rest people might not bother doing the other ones since most people focus on 2 or 3 jobs at a time. I understand the lockout is there to prevent that but personally I'm hoping there is more content than just dungeons to cap tomes in 3.0.
    (1)
    Last edited by DoctorPepper; 12-03-2014 at 01:35 AM.