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  1. #11
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    There is another "guild" in lower Ul'dah. It's a shrine of some sort but there is a guild type desk and a symbol represting a class much like the branch for conjury and fist for pugilist
    (1)

  2. #12
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Rimmer View Post
    Its impossible to perfectly balance out classes imo, there always be whiners who cry nerf and want to be able to do everything every other job can and more..The only thing the devs can do really is make informed decisions based on the feedback we give them, in all honesty though, they're not going to be able to please everyone all the time.


    I would very much like to see these new classes, but it is somewhere in the future. I dont think i'd be pushing it to say that they are saving to release these classes for the PS3 release, just to give them another point to market.


    Understandable, im excited by the future of classes in general and the fact they mentioned an Artifact type quest armor for each job, i'd love to be able to get my old condom white mage cap like in XI again, it was just too cute.
    Totally agree.. but do you think SE should release the classes that should've been in the game from the begining before adding jobs?
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  3. #13
    Player
    Embers's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Embers A'ercus
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by DeadRiser View Post
    There is another "guild" in lower Ul'dah. It's a shrine of some sort but there is a guild type desk and a symbol represting a class much like the branch for conjury and fist for pugilist
    oo havent seen this one yet!!!
    (0)

  4. #14
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    Just a random shot in the dark question here, but why in heavens name do people seem to be obsessed with balance in MMos? There is no PvP element at all in this game, so no competition when it comes to fighting each other, so why are people so up their own pooters about balancing something that doesn't require it?

    Would it matter if THM could cast a 6k damage Meteor, and Conjurers could do a 10k DoT? No it wouldn't matter, because it doesn't matter.

    Encounters currently are hard, and I like that, but they are hard because the classes are all over the place at the moment.

    I jump on a mage class, I expect to be able to shoot lava from my eyes and fart flying ponies. I expect to be powerful.
    I jump on a DD class, and I expect to be mental with a weapon, doing a tonne of damage and fast too. I expect to be fast and deadly.
    I jump on a tank class and I expect to be practically immune to the world around me. I expect to be made of stone.
    I jump on a healer class and expect to be able to cast massive flashy heals and impressive white magic. I expect to be shooting green beams of healing light out my mouth and my southern air lock.

    Do I care that the classes are vastly different in terms of damage capabilities, strengths and weaknesses? No of course I don't.

    You don't see plumbers crying because carpenters lay carpet, and plumbers can't.

    If you want balance, go play a PvP centred MMo, if you want a world of magic, melee, and madness, then stick around, cause Eorzea might just impress us at some point.
    (4)

  5. #15
    Player
    Rimmer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Ace Reborn
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Engineer View Post
    Totally agree.. but do you think SE should release the classes that should've been in the game from the begining before adding jobs?
    They definately should have been in from the begining, its just cruel to tease us gamers with those guilds in the game currently xD

    My theory is that the game was infact rush released before those classes were fully ready to be added to the game, but they had already added the respective guilds.
    (3)
    [Signature removed due to violation of of guidelines]

  6. #16
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    Quote Originally Posted by DeadRiser View Post
    There is another "guild" in lower Ul'dah. It's a shrine of some sort but there is a guild type desk and a symbol represting a class much like the branch for conjury and fist for pugilist
    I haven't seen that either, could you please post a screenshot of it?
    (0)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  7. #17
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Vahzl View Post
    Just a random shot in the dark question here, but why in heavens name do people seem to be obsessed with balance in MMos? There is no PvP element at all in this game, so no competition when it comes to fighting each other, so why are people so up their own pooters about balancing something that doesn't require it?

    Would it matter if THM could cast a 6k damage Meteor, and Conjurers could do a 10k DoT? No it wouldn't matter, because it doesn't matter.

    Encounters currently are hard, and I like that, but they are hard because the classes are all over the place at the moment.

    I jump on a mage class, I expect to be able to shoot lava from my eyes and fart flying ponies. I expect to be powerful.
    I jump on a DD class, and I expect to be mental with a weapon, doing a tonne of damage and fast too. I expect to be fast and deadly.
    I jump on a tank class and I expect to be practically immune to the world around me. I expect to be made of stone.
    I jump on a healer class and expect to be able to cast massive flashy heals and impressive white magic. I expect to be shooting green beams of healing light out my mouth and my southern air lock.

    Do I care that the classes are vastly different in terms of damage capabilities, strengths and weaknesses? No of course I don't.

    You don't see plumbers crying because carpenters lay carpet, and plumbers can't.

    If you want balance, go play a PvP centred MMo, if you want a world of magic, melee, and madness, then stick around, cause Eorzea might just impress us at some point.
    That's silly. Why wouldn't they balance classes?
    If they didn't, there would be a lot of classes being left out in party raids and grind parties. They want the highest and fastest possible way to defeat mobs. Why would they pick the weaker classes? For exampe look right now. Majority of the r45 dungeons have parties just asking for Archers, Conjurers, and Gladiators. What about the other classes? They balance them for a reason
    (1)

  8. #18
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by SAMINUS View Post
    I haven't seen that either, could you please post a screenshot of it?
    http://www.ffxivinfo.com/images/maps...hant-strip.jpg

    The one southwest of the Weaver's guild. I think they gave a name for it from the last patch, but it closely resembles the other guilds.
    (1)

  9. #19
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    Quote Originally Posted by DeadRiser View Post
    http://www.ffxivinfo.com/images/maps...hant-strip.jpg

    The one southwest of the Weaver's guild. I think they gave a name for it from the last patch, but it closely resembles the other guilds.
    LOL ty DeadRiser. I was just looking at that same image a few moments ago. I was curious about a picture of the symbol that they are using.
    (1)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  10. #20
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by SAMINUS View Post
    LOL ty DeadRiser. I was just looking at that same image a few moments ago. I was curious about a picture of the symbol that they are using.
    No problem
    I looked at it 2 months ago before I had quit, and it striked me again when he brought up this thread
    (0)

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