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  1. #1
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RyuDragnier View Post
    They're removing positionals and buffing attacks on DRG. So why do NIN need to be nerfed after that again? Because these changes alone will take DRG higher than NIN in damage, and possibly have them compete with MNK for top DPS. There's no point in nerfing NIN if they're going to buff DRG, it'd be like nerfing BLM while buffing SMN, it makes no sense.
    Because the devs probably think NIN is too strong in comparison to the whole roster of dps rather than just DRG is my guess. If it was just about DRG they could've just buffed DRG but since they are going the route of nerfing NIN, it seems to suggest they are unhappy with where NIN stands in the dps rankings.
    Not saying thats actually the case or my own opionion but thats probably their reasoning.

    Edit: Another guess is that they didnt want DRG to be close to or on par with MNK but would've needed to in order to make them as desirable as NIN. So they went the middle route of buffing DRG a bit and nerfing NIN a bit.
    (0)
    Last edited by ChaozK; 12-02-2014 at 01:29 AM.

  2. #2
    Player
    Levis's Avatar
    Join Date
    Apr 2012
    Posts
    79
    Character
    Cryptik Mortem
    World
    Sargatanas
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by ChaozK View Post
    Because the devs probably think NIN is too strong in comparison to the whole roster of dps
    Yep, in this letter. http://forum.square-enix.com/ffxiv/t...II-Q-A-Updates

    Q3: Ninja is able to silence, stun, and I feel like their DPS output is a bit too high. Do you have any plans to make adjustments to they are balanced with other jobs?

    A3: With the mudra combinations, ninja is a job where it’s tricky to deal damage, and we’ve set their DPS to be somewhat higher than other jobs. However, players have really been pushing ninja to the limit, and while it’s only by a slight percentage, DPS is being output a bit higher than anticipated. Due to this, in order to make their DPS output similar to other jobs, we will be making adjustments to DPS and the TP costs of certain actions, while ensuring that the current rotation is not destroyed.
    (3)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Levis View Post

    Q3: Ninja is able to silence, stun, and I feel like their DPS output is a bit too high. Do you have any plans to make adjustments to they are balanced with other jobs?

    A3: With the mudra combinations, ninja is a job where it’s tricky to deal damage, and we’ve set their DPS to be somewhat higher than other jobs. However, players have really been pushing ninja to the limit, and while it’s only by a slight percentage, DPS is being output a bit higher than anticipated. Due to this, in order to make their DPS output similar to other jobs, we will be making adjustments to DPS and the TP costs of certain actions, while ensuring that the current rotation is not destroyed.
    Bolded the part people seem to be ignoring, SE have accurate data, we have access to third part parsers which are not accurate.
    (0)

  4. #4
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Sapphic View Post
    Bolded the part people seem to be ignoring, SE have accurate data, we have access to third part parsers which are not accurate.
    Not true, they are pretty accurate as they read directly from memory... unless SE has some super secret technology.
    (0)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  5. #5
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mardel View Post
    Not true, they are pretty accurate as they read directly from memory... unless SE has some super secret technology.
    Well explain how 3 players parsing the exact same fight end up with widely different results using the same program and settings? Like 150-200 DPS variance, Or how it does not recognise crits on dots, or even measures dots accurately because the dot damage is not logged, you either end up with 100% crits on dots or 0%. Can be VERY innacurate for dots.
    (0)

  6. #6
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sapphic View Post
    Bolded the part people seem to be ignoring, SE have accurate data, we have access to third part parsers which are not accurate.
    The insinuation that players do not have the ability to compile their own accurate data and act on it is laughable in the face of the fact that one of the issues S-E admits to having is that players actually created a better rotation than the game designers could using their own abilities.

    S-E is very capable of making mistakes in their numerical analysis.
    (2)
    video games are bad