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  1. #1
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    I really do not trust their queuing system at all. The other day my group queued as a party for frontlines, and waited for like a whole hour. Meanwhile, we watched other people from both the same and different GCs enter, finish match, re-queue and get pops throughout the whole hour. And then when our queue finally popped it was a 48 man. When we finished the 48 man all subsequent queues were super fast and were 72 man matches. I'm guessing the queueing system started a 48 man queue and decided it had to finish it, and maybe before it was finished it kept swapping people to new 72 man matches to fill them up, and they would end up filling first or something. Whatever the reason, you know something is wrong when my queue hasn't popped for a long ass time yet someone from the same GC who came out of a match and re-queues gets like a 5min pop in a different match.

    Fitting parties into these queues efficiently is actually a difficult computer science problem. I really don't trust that they have the most efficient solution because sometimes the queues are straight up weird. I wish they did a dev post like they did when people doubted their RNG system.

    And how come sometimes the estimated time thing doesn't even show anything? And once I got a 66 man frontlines queue (like it was xx/66 instead of xx/72). It really makes me question what the hell is going on in the background.
    (5)

  2. #2
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by PotatoTree View Post
    And once I got a 66 man frontlines queue (like it was xx/66 instead of xx/72). It really makes me question what the hell is going on in the background.
    I've seen 2 games that were xx/71, but I've never heard of a 66-man o_O no clue what's going on there the only thing I can think is that a pre-made of 6 withdrew early on before anyone else clicked and when the server sent the message with the current number of people it was waiting for it did not include them.

    Another issue I've had is when I get into a game and we're down like 10 people and I ask some friends to queue in progress. You would expect the game to prioritize new people queueing into the game that is going on, but often times my friends wait 2+ minutes (and our gates have been open for 1 min) before finally getting a pop to fill in for our game.

    My group also has a 30 min rule, where if we've been queuing longer than 30 mins we completely disband and re-form and re-queue, usually pop within 10 mins after that. We've had some queues that have lasted 1 hr+ and then we popped almost immediately after we withdrew, reformed and re-queued (after seeing others in our linkshell get in multiple games).
    (0)