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  1. #34
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Zumi View Post
    Maybe each raid will be buit into the main story quests for each patch. Normal = story mode with no loot. Everyone gets to see the story. Hard mode raid is where the loot drops where mechanics can 1 shot you and wipe the raid. This is exactly what they do with new primals now, hard mode = story no loot, extreme = loot. They just replaced hard with normal and extreme with hard.
    I really don't like how they do the post original trio Primals, one and done HM is not a good idea. There needs to be a reason to do them multiple times.
    Quote Originally Posted by Firepower View Post
    What I would like to see would be casuals can farm for tomes to get gear that can be upgraded, raiders can get +10 ilevel gear from coil. (as we currently have)

    Put in normal mode coil with same ilv as tome gear (non upgradable, similar to CT). Make the final boss drop from the normal mode coil a few upgrade pieces to upgrade tome gear and use perhaps a CT style restriction to 1 armor or accessory loot and 1 upgrade loot per week. Throw in some craftable and minions for normal coil and it will not be ignored but I can't imagine would enrage hardcore raiders as it doesn't hand out the highest teir of gear and only allows a small fraction of people access to the higher ilv loot after the final boss which could be tuned to be somewhat difficult.
    Sound pretty good except I would not want the NM final boss dropping upgrade tokens. Save those for the Hardmode Raids and the every other patch 24 man CT replacement.
    (0)
    Last edited by Ultimatecalibur; 11-30-2014 at 05:48 AM.