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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    One idea : Let Dragoon cross-class "Berserk".

    Since they don't have as much raid utility as MNK and NIN, let them deal really higher burst damage.
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  2. #2
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Reynhart View Post
    One idea : Let Dragoon cross-class "Berserk".

    Since they don't have as much raid utility as MNK and NIN, let them deal really higher burst damage.
    That would be amazing.
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  3. #3
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sleigh View Post
    They're probably going to add 5-10 damage per tick to the DoTs, buff Heavy Thrust to 20%, and add some additional form of debuff (magic damage outgoing -10% LOLOL) to Disembowel and call it a day.
    I could see them increasing disembowel's debuff as opposed to increasing HT's buff. Make disembowel's piercing debuff 15% or 20%. Makes a much more reasonable boost to bard dps too (because lol we have utility?).

    Or on a much less likely note change bard dots to do "piercing damage over time" and they get the full benefit of disembowel.

    Quote Originally Posted by Reynhart View Post
    One idea : Let Dragoon cross-class "Berserk".

    Since they don't have as much raid utility as MNK and NIN, let them deal really higher burst damage.
    That would be insane simply because it would be impossible for a geared paladin to hold pull aggro in that instance and it wouldn't surprise me if a Warrior also struggled with keeping it. Unless they give us a quelling strikes ability too (because in terms of aggro, elusive is much less effective on a pull than it would be halfway through a fight). And let's be real you rarely hold a cooldown unless another cooldown is coming up within 5 seconds and you want to use them together.
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  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by siverstorm View Post
    That would be insane simply because it would be impossible for a geared paladin to hold pull aggro in that instance and it wouldn't surprise me if a Warrior also struggled with keeping it. Unless they give us a quelling strikes ability too (because in terms of aggro, elusive is much less effective on a pull than it would be halfway through a fight). And let's be real you rarely hold a cooldown unless another cooldown is coming up within 5 seconds and you want to use them together.
    Actually, I rarely see Elusive Jump used for its effect on enmity, because enmity is not really an issue.
    That would give it back one of its purpose.

    And since is doesn't reduce your enmity gain, but remove half the enmity you have, it would be really great just after a damage burst.

    Besides, a PLD could Cover the Dragoon or a WAR could Holmgang to prevent the mob from following after Elusive Jump (Although it doesn't work on every mob)
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    Last edited by Reynhart; 11-28-2014 at 07:07 AM.

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