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  1. #461
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    when I unlocked dragoon my first thought was "wow, jump is pretty lame!"
    (2)

  2. #462
    Player
    Cyfer's Avatar
    Join Date
    Nov 2013
    Posts
    22
    Character
    Cyfer Wong
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kyne_Lyons View Post
    I'd just like to folllow up on my previous post about Dragoon frustrations on Turn 13, now that my group has finally finished it.

    First of all, the amount of HP you need to survive mechanics with our M.Def is laughable. I have 3 i130 left side items (Weapon, Body, Head), and 2 Penta-melded accessories for HP. With food, this brings my HP total to 7117 and this is the amount that I need to give my healers even an inch of wiggle space regarding unavoidable damage. If I am targeted with the Megaflare Rings during Bahamut Divebombs, it's not uncommon to take about 6700-6900 damage. The healers just don't have the time they need to top up the entire raid, and babysit me with additional Stoneskins for that hit.
    I know that feeling.. I have 7.1k++ hp for T13, but is barely enough to survive the megaflare rings during Bahamut divebomb. getting 6700 - 6900 damage is considered lucky. I got hit by 71xx - 72xx megaflares at that phase. Healers and even PLD have to specially put on StoneSkin on me to survive =(
    (2)
    Last edited by Cyfer; 11-27-2014 at 01:43 AM. Reason: stupid word limit

  3. #463
    Player
    PheonixCain's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Pheonix Grimmie
    World
    Famfrit
    Main Class
    Dragoon Lv 70
    I wanna cry when i see this, and i am still trying to carry on with the DRG legacy(even there's never one)

    I personlly wouldn't mind being a glass cannon although right now DRG is only the glass but not a cannon
    and yes it has been very awkward that i never able to bring raid utility to the party except for showing and entertaining my teammates how awesome i could back flip
    (0)

  4. #464
    Player
    RakaMaimhov's Avatar
    Join Date
    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    I've convinced myself drg is so weak because they only those truly committed to the job will play it as it is...

    /cry
    (0)

  5. #465
    Player

    Join Date
    Jun 2014
    Posts
    79
    I still play dragoon, but as it is right now i am seeing less and less reason to. I've picked up ninja for endgame because i am not going to obstruct my static's progression by having them babysit my dragoon through coil. The only reason I play dragoon if I'm absolutely honest, is love for the job. Its such a damn cool job, and is a blast to play. I mean, we have a dragon punch.

    I really, really hope the development team has had a read of this thread and others like it, that they have understood the legitimacy of these complaints, and that they finally do something about them. A couple of ideas:

    -potency buffs. Full thrust costs 10tp more than aoelian edge and is only 10 potency more? Bullshit.
    -mdef increase. Not an idea, a damn necessity
    -change keen flurry so it buffs attack speed for a limited time? When i think 'keen flurry' i imagine a succession of quick attacks,not parries
    -tp costs could do with being reduced
    -change punishment on positionals to be more in line with those imposed on a monk.
    -B4B; change it so that its like the venoms for ninja, or fists for monk. you click it on and off.

    these are only regarding deeps and survivability, because as far as utility goes, i have no idea what they can actually give dragoons. Maybe change disembowel to a damage resist decrease of 10%?

    If dragoon is to have no group utility then it needs to be the dps king. You simply cannot have a job that does less damage, takes more damage and offers nothing to the group.


    The more i think about this the more pissed off i get, so i'll try not to, and i'll try not to say any more on the matter.

    But thank you all for speaking as much and as well as you have, this diehard Dragoon is very, very grateful and a tad relieved that there were so many other people that felt the same way as he did and lent their voices to his. Whatever people may say, this is a great community and i am very, very happy to be a part of it.
    (7)
    Last edited by beowulf81; 11-27-2014 at 08:32 AM.

  6. #466
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by beowulf81 View Post
    I still play dragoon, but as it is right now i am seeing less and less reason to. I've picked up ninja for endgame because i am not going to obstruct my static's progression by having them babysit my dragoon through coil. The only reason I play dragoon if I'm absolutely honest, is love for the job. Its such a damn cool job, and is a blast to play. I mean, we have a dragon punch.

    I really, really hope the development team has had a read of this thread and others like it, that they have understood the legitimacy of these complaints, and that they finally do something about them. A couple of ideas:

    -potency buffs. Full thrust costs 10tp more than aoelian edge and is only 10 potency more? Bullshit.
    -mdef increase. Not an idea, a damn necessity
    -change keen flurry so it buffs attack speed for a limited time? When i think 'keen flurry' i imagine a succession of quick attacks,not parries
    -tp costs could do with being reduced
    -change punishment on positionals to be more in line with those imposed on a monk.
    -B4B; change it so that its like the venoms for ninja, or fists for monk. you click it on and off.

    these are only regarding deeps and survivability, because as far as utility goes, i have no idea what they can actually give dragoons. Maybe change disembowel to a damage resist decrease of 10%?

    If dragoon is to have no group utility then it needs to be the dps king. You simply cannot have a job that does less damage, takes more damage and offers nothing to the group.

    The more i think about this the more pissed off i get, so i'll try not to, and i'll try not to say any more on the matter.

    But thank you all for speaking as much and as well as you have, this diehard Dragoon is very, very grateful and a tad relieved that there were so many other people that felt the same way as he did and lent their voices to his. Whatever people may say, this is a great community and i am very, very happy to be a part of it.
    Coming from a person who plays a DRG as if my character is my very own heart and soul... the feels man, the feels.
    (3)

  7. #467
    Player
    Scrammbles's Avatar
    Join Date
    Oct 2014
    Posts
    12
    Character
    Velthrin Miasmin
    World
    Balmung
    Main Class
    Arcanist Lv 50
    i support this thread. please make DRG relevant so i can play my ninja w/o feeling like im apart of the band wagon. If our (ninjas) speed boost lasts a minute i say the Heavy Thrust buff should last a minute. Also Disembowel an chaos thrust hit like wet noodles. The dmg should live up to their cool names. Also when 3.0 comes please dont add anymore jumps, thatd just be lazy, and if you guys do the try to be creative with it. dont just take the jump animation and add flames + lightning. thatd be cool but it just adds to the jump spam.
    (0)

  8. #468
    Player
    3rdeye's Avatar
    Join Date
    Nov 2013
    Posts
    22
    Character
    Liam Kay
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by beowulf81 View Post

    If dragoon is to have no group utility then it needs to be the dps king. You simply cannot have a job that does less damage, takes more damage and offers nothing to the group.
    This is so true, and make me mad.....Yoshida, what that dragoon do wrong that deserve this shit? when the buff coming in? I dont see any schedule update till now
    (2)
    Last edited by 3rdeye; 11-27-2014 at 11:24 AM.

  9. #469
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by beowulf81 View Post
    -potency buffs. Full thrust costs 10tp more than aoelian edge and is only 10 potency more? Bullshit.
    Do not just point fingers at NIN, MNK also has low TP skills and the main reason for this is low GCD, like around 2 seconds low.
    Quote Originally Posted by beowulf81 View Post
    -mdef increase. Not an idea, a damn necessity
    I'd rather yall get some damage down utility then just a buff to mdef.
    Quote Originally Posted by beowulf81 View Post
    -change keen flurry so it buffs attack speed for a limited time? When i think 'keen flurry' i imagine a succession of quick attacks,not parries
    Do you want to make NIN and MNK stronger then they already are?
    Quote Originally Posted by beowulf81 View Post
    -tp costs could do with being reduced
    Traited invigorate along with goad (everyone and their mom playing NIN, its not hard to find one) makes this point trivial.
    Quote Originally Posted by beowulf81 View Post
    -change punishment on positionals to be more in line with those imposed on a monk.
    In between on this one. Your entire playstyle is based on precision, taking that out would mess with the play style. It would be nice to have, but I think it would ruin the "fun" of the class.
    Quote Originally Posted by beowulf81 View Post
    -B4B; change it so that its like the venoms for ninja, or fists for monk. you click it on and off.
    Again, do you want to make MNK and NIN stronger?
    (0)

  10. #470
    Player
    Kyne_Lyons's Avatar
    Join Date
    Oct 2013
    Posts
    134
    Character
    Kyne Lyons
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Again, do you want to make MNK and NIN stronger?
    This is why balances to the class can and will only happen inside of Dragoon-only abilities. This thread is full of people wanting to make Keen Flurry and Feint good without realizing that they can be equipped by every other physical class in the game.

    If anybody is expecting anything more than straight potency increases and an increase in our passive Magic Defense, they are hoping for too much. I don't expect any utility to be added either. After our second T13 kill I was asked to switch to Monk in light of a weapon dropping so thanks SE for being slow on fixes.
    (0)

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