Yes, yes and yes. Went too far with the combat overhaul, these things should have had priority. But as always I'm holding on to the hope that these things are next on the agenda. :S
Yes, yes and yes. Went too far with the combat overhaul, these things should have had priority. But as always I'm holding on to the hope that these things are next on the agenda. :S
The thread says things that could be added and "shouldn't" take much to add.I'll never get this belief that if you beat a dead horse enough, it'll come back to life and prance on back in time and retcon things. There is absolutely nothing constructive about harping on the past. It's done. It's over with. You'd get far more mileage out of constructive ideas about what should be added, than in clinging hopelessly to what has already escaped any chance of altering.
Why not be constructive to the thread?
That would be exploited. Healers for example could DC & leave party in dungeon and spam heals without getting targeted at.Ability to continue a leve or raid if you disconnect in the middle of it.
Yeah, and to add to this I really think the Allied states should have stopped Hitler long before 1939.How about this, great arguement there jennestia BUT I think most of not all of those things should probably have been in the game before they had to rebuild the game from the ground up. I think about 80-90% of the people who purchased and quit the game probly agree with me.
I just can't get over it, I need to ruminate it here. Maybe someday I can go back in time to change it, when scientists get upset enough with my bitching and create a time machine to shut me up.
But at least we got autoattack, right?
Many of those things bothered me a lot at first (bothered as in, they were missing lol) but I have coped pretty well and my adventures seem mostly unaffected.
But you did hit a few homers-
*Link-shell management and improvements I feel really need to addressed (and possible in game linkshell ads system!)
*Resetting abilities every-time I change classes is a mind numbing task. It seems like a small inconvenience at first, but it has been enough to keep me on GLA for the past 3 weeks (save for crafting)
anything else I can think of off the top of my head, I don't have many qualms waiting over
Agreed.How about this, great arguement there jennestia BUT I think most of not all of those things should probably have been in the game before they had to rebuild the game from the ground up. I think about 80-90% of the people who purchased and quit the game probly agree with me.
Add to the list:
-Food effects visible and in the tool tips (thank god this is coming)
-Stats that actually do something
-Interesting gear vs. the same 3 outfits reskinned over and over
-nms for all levels (I have always loved that in XI you can start nm hunting [SOLO] at like lvl 15)
-shops/guilds/quests in all the hamlets
Last edited by LuxLex; 07-28-2011 at 02:00 AM.
Healer strike is ridiculously foolish and accomplishes nothing
If only in those now 9+ months they would have done something other then make shit bigger, but basic common functions are too hard it seems "inb4codingisdifferentanddifficult" comment.Gasp, shudder to think a company would sell a game for $80 that is actually functional. I mean, gimme a break - there was no excuse for the game to be released in the state it was in.
Add to the list:
-Food effects visible and in the tool tips (thank god this is coming)
-Stats that actually do something
-Interesting gear vs. the same 3 outfits reskinned over and over
-nms for all levels (I have always loved that in XI you can start nm hunting [SOLO] at like lvl 15)
-shops/guilds/quests in all the hamlets
I would like to add, they should also list every item that can be placed in each respective ward, so it is infact searchable properly. Also a proper way to sort the item lists by level and price, nothing major, its just more convenient imo.
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