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  1. #91
    Player
    Nicobo's Avatar
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    Nov 2013
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    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Thanks all for telling me your desired ratio. I agree the ratio is reasonable.
    So maybe the reason not having this is just as simple as below words, and cluster yield is going to be increased later. ^^;

    //quote
    in the future if there are requests to increase the cluster yield, being able to break these down into shards would overflow the market, and as a result it becomes much easier to use clusters, but the prices of shards would drop.
    //enquote
    (0)

  2. #92
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Here's a reddit post from around a year ago that talked about all of this, including real numbers regarding how it worked in 1.0:

    On shards and gathering bots... (Reddit)
    (1)

  3. #93
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Grimmel View Post
    The Dev's did not give a precise reason as to why we cannot downgrade Clusters into crystals and crystals into shards. This VERY same method was used in 1.0; the early version of Final Fantasy XIV and they opted to remove it. Why?
    Quote Originally Posted by Grekumah View Post
    Unlike in Version 1.0, each type of crystal has been re-designed to be their own unique and individual item. Shards are shards, crystals are crystals and clusters are clusters. As such there are no plans to add a feature to downgrade from one type to another.
    If I think I understand the lore of this argument, then it is something like this:





    Here we have a nice large juicy tomato, some slim roma tomatoes and a bunch of cherry tomatoes. They are all tomatoes, but they are all unique and individual items. If you cut a tomato in half you do not get 2 roma tomatoes. And if you smash a tomato to pieces it doesn’t turn into little cherry tomatoes, it’s just a mushy tomato.



    Clusters, Crystals and Shards are all described as “crystalline manifestation of aetheric elemental energy”. The reason we use them to craft is that we kind of “break” them to harness the energy. Like the fire energy of fire crystals heats our anvil so we can forge. The static electricity from lightning can aid fibres sticking together as we spin thread. But in all of these occasions, once the crystals are used and the power converted into energy for our crafts, the crystals disappear. I am not sure if they dissipate or if the crafting process grinds or shatters them or if they turn into blank shells like deaspected crystals. But once they have been broken they don’t seem to be able to retain their energy. So that is why I think they explained it as such. If you were to shatter a cluster, instead of turning to a bunch of shards, each with their own charge of energy being a fragment of the whole cluster, you would only get chips of crystal that would bleed out their energy and become blank and worthless.



    As for non-lore reasons why they removed the shard breakdown, I can only guess it has something to do with how they want the game balanced. I don’t understand it, but that is what they have decided to do.

    Quote Originally Posted by Nicobo View Post
    So what was the "converting ratio" in 1.0? And what is your suggesting ratio?
    Yes, back in 1.0 alchemists did have the ability to break down clusters into shards and crystals. They also had the ability to get crystals and shards out of fish. For those that were wondering, the receipies usually invovled some kind of grinding powder and the quality of the powder effected the result. Examples for ice are as follows;

    Ice Crystals + Fine Sand = 16 Ice Shards
    Ice Crystals + Ice Moraine = 24 Ice Shards
    Ice Crystals + Radiant Ice Moraine = 32 Ice Shards
    Ice Cluster + Ice Moraine = 16 Ice Crystals
    Ice Cluster + Radiant Ice Moraine = 24 Ice Crystals
    Earth Cluster + Astral Moraine = 32 Ice Crystals
    Water Cluster + Umbral Moraine = 32 Ice Crystals
    (using astral or umbral moraines changed the aspect of the crystal either forwards or backwards on the elemental wheel)

    So with the lowest quality 1 Ice cluster = 256 ice shards, and at the highest quality, 1 Earth Cluster = 1,024 shards. I can’t find much information on Moraines, because the receipes were made outdated a long time ago, but I vaguely recall that they might have been rare drops from elemental sprites, so they weren’t easily farmable like Fine Sand. And also be aware that we did not have quick synth back in 1.0 so the time taken to obtain that 1:1024 ratio would have taken a while. See This Video for an example of 1.0 crafting. Grinding out my ALC luminary back then literally took hours and hours and hours.
    (2)

  4. #94
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Magnesium02 View Post
    [Snip] Clusters, Crystals and Shards are all described as “crystalline manifestation of aetheric elemental energy”. The reason we use them to craft is that we kind of “break” them to harness the energy. Like the fire energy of fire crystals heats our anvil so we can forge. The static electricity from lightning can aid fibres sticking together as we spin thread. But in all of these occasions, once the crystals are used and the power converted into energy for our crafts, the crystals disappear. I am not sure if they dissipate or if the crafting process grinds or shatters them or if they turn into blank shells like deaspected crystals. But once they have been broken they don’t seem to be able to retain their energy. So that is why I think they explained it as such. If you were to shatter a cluster, instead of turning to a bunch of shards, each with their own charge of energy being a fragment of the whole cluster, you would only get chips of crystal that would bleed out their energy and become blank and worthless. [Snip]
    What about desynth though? It often returns some of the shards used so it's clear that the energy is not dissipated forever...

    I dunno about the game/economy/etc balance aspect (that sort of stuff has always gone over my head) but lore-wise, I'm quite confident that they would have been able to find a way to work with either the old recipes or desynthesis. It seems as though they've simply chosen not to. This is their game and I do not dispute their right to make decisions just like that but lore should not be brought up by the devs as a reason when it's inconsistant with things already in the game and does not break any lore already in the game.
    (0)



  5. #95
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Giantbane View Post
    And what, making it a little less expensive to rank up your crafter by reducing the cost of the stupid lvl 1 items that you need enmasse is a bad thing?

    That was never stated, or implied throughout anything I wrote so I would appreciate you not grasping intent out of thin air and applying it to my paragraph. The small snip of a quote I referenced in my post is the absolute only thing I was referring to. Shards are used in some high level crafts. Period. End of story. No "anti-shard conversion" agenda here....

    Personally I would love to be able to break down the different levels of energy, but that is irrelevant to why I posted what I did. The person asked a question and I answered it.
    (0)

  6. #96
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Magnesium02 View Post
    If I think I understand the lore of this argument, then it is something like this:...
    The example of tomato for "the lore of this argument" is such a perfect interpretation.
    before reading this I just limited my imagine that a cluster is a group of shards that joined together. ^^;

    Thank you very much for the information about 1.0
    Btw, it looks like "downgrade cluster to shards" could be described as "ALC crafting specific elemental item with cluster for shards" as well...
    (0)

  7. #97
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Grekumah View Post
    Unlike in Version 1.0, each type of crystal has been re-designed to be their own unique and individual item. Shards are shards, crystals are crystals and clusters are clusters. As such there are no plans to add a feature to downgrade from one type to another.
    Then explain the spiritbonding situation. Rose Gold Earrings and Materia are their own unique and individual item and we still can convert 1 to the other.
    (0)

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