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Thread: MNK or NIN?

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  1. #1
    Player
    Sessurea's Avatar
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    Lanfear Sessurea
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    Odin
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    Bard Lv 60
    make what you want, but I imagine the only class not receiving a change atm will be monk. Expect nin to be nerfed and drg to be buffed.
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  2. #2
    Player
    dday3six's Avatar
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    River's Edge
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    Leviathan
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    Samurai Lv 70
    Quote Originally Posted by Sessurea View Post
    make what you want, but I imagine the only class not receiving a change atm will be monk. Expect nin to be nerfed and drg to be buffed.
    So why is it you expect Ninja to be nerfed. I've yet to hear a good reason which didn't amount to on paper they might seem overpowered.
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  3. #3
    Player
    Sessurea's Avatar
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    Lanfear Sessurea
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    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by dday3six View Post
    So why is it you expect Ninja to be nerfed. I've yet to hear a good reason which didn't amount to on paper they might seem overpowered.
    They have more utility than dragoons, and trump their dps. I think nin and dragoon should at least be on equal damage output, and definitely always and significantly behind monk due to both nin and drg increasing the damage of party members. That nin is close to mnk and has the best utility of the 3 should make it pretty easy to see a lack of balance.

    Arguing that monk has dragonkick and mantra is no argument imo. These are not damage support skills, such as what nin, drg and bard have.
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    Last edited by Sessurea; 11-25-2014 at 01:15 AM.

  4. #4
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    dday3six's Avatar
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    River's Edge
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    Leviathan
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    Samurai Lv 70
    Quote Originally Posted by Sessurea View Post
    They have more utility than dragoons, and trump their dps. I think nin and dragoon should at least be on equal damage output, and definitely always and significantly behind monk due to both nin and drg increasing the damage of party members. That nin is close to mnk and has the best utility of the 3 should make it pretty easy to see a lack of balance.

    Arguing that monk has dragonkick and mantra is no argument imo. These are not damage support skills, such as what nin, drg and bard have.
    DRG is lacking therefore nerf NIN rather than buff DRG, that will convince people to want DRG in raids and not just 2 MNK.

    Completely dismiss a near continual INT debuff, not like Magic is a common damage type of anything.

    Right now NIN has a spot at the table. DRG needs work to have one. All a NIN nerf would do is ensure MNK is the go to Melee DPS. One job heavily favored is not balance.
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  5. #5
    Player
    duceTRE's Avatar
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    Gridania
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    Character
    Zell Dinch't
    World
    Behemoth
    Main Class
    Pugilist Lv 90
    Mo buffs, Mo nerfs. Everyone let's just play nice, ok. But in all seriousness, I don't think NIN's will get nerfed at all. DRG's may get a buff but not like the MNK buff back in the day. You may see the dev's add something to BfB's trait or something. But it's all speculation. Honestly if I had to do it all over again from scratch, I'd choose MNK
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  6. #6
    Player
    Atreides's Avatar
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    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Sessurea View Post
    make what you want, but I imagine the only class not receiving a change atm will be monk. Expect nin to be nerfed and drg to be buffed.
    Right... lets put DRG to where Ninja are now and nerf Ninjas to the point where DRG are atm and call it balance.
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  7. #7
    Player
    ChaozK's Avatar
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    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Atreides View Post
    Right... lets put DRG to where Ninja are now and nerf Ninjas to the point where DRG are atm and call it balance.
    Not trolling but id actually call that balance. Assuming equal dps one would always choose NIN over DRG because of more utility and NIN being less effected by mechanics.

    Alternative would obviously be to give more utility to DRG instead.
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  8. #8
    Player
    Atreides's Avatar
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    Ikohyu Kaito
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    Balmung
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    Marauder Lv 100
    Quote Originally Posted by ChaozK View Post
    Not trolling but id actually call that balance. Assuming equal dps one would always choose NIN over DRG becaushttp://forum.square-enix.com/ffxiv/newreply.php?do=newreply&p=2601864e of more utility and NIN being less effected by mechanics.

    Alternative would obviously be to give more utility to DRG instead.
    How would that be balance? There are already plans to buff dragoons to put them there where the other melees are now, it wouldn't make sense to nerf ninjas to have monks and dragoons topping the meters. Ninjas right now are in their right place and don't need a nerf, only dragoons can't be ignored anymore and do need a buff which they are getting.
    Alot of people seem to forget Dragon Kick too which monks have, this skill alone is gold in the final coils, because litteraly everything that hits your group is magic.

    Besides a Ninja in your group will be your best friend with Goad, he will push your DPS by alot in longer fights, why would you want him nerfed when DRGs get buffed anyway.
    (1)
    Last edited by Atreides; 11-25-2014 at 03:32 AM.

  9. #9
    Player
    Arkenne's Avatar
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    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Ninjas can go a bit crazy on their moves, but be mindful of silence, Jugulate is very important for silencing when necessary.
    Monks might have a bit of trouble with their positional requirements, but all you lose is the maximum DPS output, the side effects, buffs and debuffs will all still proc, so its not that unforgiving.

    Ninja's 'Vulnerability Down' can hit once every 60 seconds, which lasts for 10 seconds, and if not executed from behind target, it will fail, and good bye Vul-Down for 60 seconds regardless.

    Monks can do the 'INT-down' by doing their normal rotation, so expect it to be up in 7.5 seconds in the fight and stay there for as long as it lasts.
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  10. #10
    Player
    Arkenne's Avatar
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    Aiot O'lein
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    Cactuar
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    Rogue Lv 80
    Ninjas don't have as much TP troubles as Monks, since they have forced stops every 20 seconds to execute their special moves, it works in favor to their TP recovery, along with the fact that most of their skills arent that TP expensive.

    Given this, Ninjas can actually Sprint in battle :v

    Monks can be TP hungry, or very TP hungry, or extremely TP hungry depending on how many DoTs their are willing to keep up. On accordance to that, their TP can be self-sufficient from 10 to 3 minutes.
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