like i said most of that was either obvious or could have easily been addressed in a single paragraph at the start of the 1.19 details.While your reading-comprehension skills must be commended, I assure you they are nothing but ordinary.
All Yoshi did was state the obvious in a bid to be able to say he "at least stated something."
Why you guys look up to this guy when he's just as with-holding as Tanaka is beyond me.
Oh I see, since you invested so much time in a "shi**y" game, you don't want to leave because you don't want to admit that you were an idiot playing a "shi**y" game for so long. Just let it go, don't worry we won't think any less of you than we already do.
I still play this game because I enjoy chatting with and helping my LS friends. Also its free. Also there are no current MMOs I want to try on the market. I have invested a lot of time in this game but I dont really think of it like that anymore. I just look at it as a way to talk to online friends while helping them reach goals they have.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
This is the major point that I got from the letter:
Class balance could be referring to cure/sac mp costs, recast timers, and whatnot. UI visibility, no clue because i haven't read any posts on this. SP for leves rank 20-30 is self explanatory, 300-800sp bonus per leve is basically a waste of Anima and Aspect, and in contrast to the sp gained from fighting mobs, it only accounts for maybe like a 15% overall bonus.The topics we’ve gotten the most feedback on are class balance, UI visibility (which will be addressed in 1.18a), and skill points for levequests between ranks 20–30. We’ll be using this last week’s worth of feedback to decide where more adjustments are needed, and will be working on them and any further balancing that is necessary together with our 1.19 tasks and releasing them in smaller patches.
So thumbs up Yoshi, and thanks for letting us know that we will see improvements to these areas.
Not the greatest letter, but at least he acknowledged some of the balancing and sp issues that many of the players have vocalized. My only hope is that the "fixes" aren't regressive. A lot of what was slated for 1.19 should have fixed people's SP problems, while improving the game. I just hope they don't just go back to how it was pre-1.18 and then have to change their 1.19 plans. Same goes for class adjustments / stat adjustments. 1.19 is supposed to have huge changes to this, but seeing how much backlash came from these relatively smaller changes, I hope they don't decide to scale things back.
A stumble along the road should be corrected, but they shouldn't turn themselves around. They need to keep going forward.
i think for UI visibilty, some people were saying the highlighter for ur skills is hard to see so devs answered by saying that they are going to fix it to make it more visiable. also maybe the action bar bug where it wont let u scroll through different sets.
I wonder if this event again have anything to do with combat mobs again, event is cool but you know for ppl that choise to play only craft, mobs killing is a bit of force em to do thing they dont want and have to wait for someone to sell the event item and buy. Cant there be a event that not involve killing ?
I HERD U LYK HINTZ
The intrigue sparked by Yoshida-san's comment about looking for keys leads me to believe that this hasn't been picked up on by some:
A chest, or Chests, may be lying right out in the open.
A chest, or Chests, appear(s) as a reward for defeating the "underboss" and "megaboss."
A chest, or Chests, only appear(s) only if certain arbitrary conditionditions are met.
Experiment.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
I really liked how he didnt even acknowledged all the cry babies about nerfing the raids. THANK GOD! as if its not easy enough
Nerfing raids would make this game... ______ (u can fill in the blank)
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