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  1. #1
    Player
    Pyroclastic's Avatar
    Join Date
    Mar 2014
    Posts
    124
    Character
    Pairo Orunitia
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90

    Too much spellspeed screwing up AOE-rotation + triggering manatick bug.

    Hey guys,

    I've been maining blm for about 9 months now and lately I've started to notice something that <never> happened before.

    I have a nexus with max spellspeed, rest crit, because grade 4 crit materia costs 800K each on my server, and frankly, for many personal reasons I preferred spell speed over crit up untill now.

    In my "max dps set" (keeping acc as low as possible, while maximizing Int/Crit/SS/Det) I currently have 546 spellspeed.

    While single target casting I personally can't wish for enough spellspeed, but the problem starts when AOE-ing...
    Starting every now and then since 2.3, and now with the new gear from 2.4 with even more spellspeed, happening more and more up to the point where it's happening about 30-40% of the time now, I've been casting <too> fast during aoe phases, resulting in serieus DPS drops.

    After the standard double/triple flare, I use transpose after the last flare and I spam my fire 3 button (so it starts as soon as you get the first mana tick), the casttime of this fire 3 <used> to be perfectly timed right after the 2nd manatick, allowing for 2 fire 2's + flare and repeating the proces.

    Now however, with all this spellspeed, the end of the fire 3 cast sometimes happens right <before> the 2nd manatick. So I don't have the 2384 mana (251 piety build) from the 2nd manatick, but only have the mana from the first tick.

    But the problem does not stop there, and this might be a bug. The first manatick normally gives me 1192 mana, but when the fire 3 cast finishes right before the 2nd manatick, giving me just the mana from the 1st tick, I do <not> end up with 1192 mana, but with just 1000. Yes, exactly one thousand mana.

    1192 mana would still be enough for atleast a fire 2 + flare, but 1000 mana is not enough for that, so you're forced to instantly go back to flaring + transposing.


    I know there's a few solutions for this problem

    A) Re-fusing my nexus without any spellspeed, but that would hurt my single target dps.
    B) Waiting 1 second before casting fire 3.

    But honestly, firstly, the 1000 mana instead of 1192 mana seems more like a bug than anyting else to me, and secondly, all of this makes the stat spellspeed less desired than anything else, because it really takes the flow out of the game when you need to wait with your fire 3 every time, especially when you're used to spamming fire 3 as soon as you hit transpose for 9 months.


    Has any other black mage experienced this aswell? Any other tips, feedback or suggestions will be very much appreciated.
    (1)
    Last edited by Pyroclastic; 11-22-2014 at 01:01 PM.

  2. #2
    Player
    atomicdeath's Avatar
    Join Date
    Nov 2011
    Posts
    219
    Character
    C'tan Shard
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    hmm, so BLM is also complaining of too much spell speed on gear? Atleast you guys get stats on the new gear thats useful to you.

    /smn
    (7)

  3. #3
    Player
    EpicCid's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Omnium Timorum
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 70
    While I don't have my spell speed quite that high, I have noticed I need to wait just a second or two before casting fire 3. It has actually benefited me in that it gives me time to decrease aggro, especially in ST. My suggestion is just wait the extra second. If you're really concerned your dps is going down because of this, just cast a scathe while waiting after the first tick. Not aoe but still doing something.
    (0)

  4. #4
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    This isn't a problem with spell speed, but rather the timing you get with the server MP regen ticks.

    All you have to do is delete F2s from your AoE rotation after your F3 cast to where you can Flare/Transpose afterwards. Not a big deal and sure as heck isn't worth gimping yourself by dropping your spell speed numbers.
    (0)

  5. #5
    Player
    Pyroclastic's Avatar
    Join Date
    Mar 2014
    Posts
    124
    Character
    Pairo Orunitia
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Numenor1379 View Post
    This isn't a problem with spell speed, but rather the timing you get with the server MP regen ticks.

    All you have to do is delete F2s from your AoE rotation after your F3 cast to where you can Flare/Transpose afterwards. Not a big deal and sure as heck isn't worth gimping yourself by dropping your spell speed numbers.
    Leaving out Fire 2's would also srly gimp the rotation though, most of the time you need those 1 or 2 fire 2's to be able to actually finsih them off with flare. Otherwise you're sitting there with no mana, waiting for manaticks and having to cast a whole fire 3 before you can finish them while all the mobs have like 3 % health left~.
    (0)

  6. #6
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    yup compared with my friend recently. My I think 450 SS blm could throw out more Fire IIs than his mid 500s ss blm. Not reallt sure, as he's the main blm and I'm not, but he is making a similar complaint as you.
    (0)

  7. #7
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Pyroclastic View Post
    But the problem does not stop there, and this might be a bug. The first manatick normally gives me 1192 mana, but when the fire 3 cast finishes right before the 2nd manatick, giving me just the mana from the 1st tick, I do <not> end up with 1192 mana, but with just 1000. Yes, exactly one thousand mana.
    If the MP tick happens late in a cast (~ last 0.5s) which would remove Umbral Ice, you end up with an MP tick as if you had neither Umbral Ice nor Astral Fire up. This is done in order to prevent us from using Transpose > Flare > Flare.

    After you Transpose, you get 1192 MP from an MP tick in Umbral Ice 1, then you spend 266 casting Fire 3, putting you at 926. You receive the second MP tick late during the Fire 3 cast, so it only gives you 74 MP, putting you at 1000 MP.

    I'm running 593 Spell Speed on my dungeon set, and this is what works for me personally. After I Transpose, I don't mash Fire 3 right away. As soon as I see the MP tick (I just watch for a color change in the MP bar), then I hit Fire 3. Just the delay from human reaction time (0.2~0.25s) is enough to ensure a second full MP tick, which leaves you with enough MP to Fire 2 twice and Flare. Since the rotation is dependent upon Transpose's cooldown, waiting that fraction of a second doesn't have any impact upon your DPS.

    Quote Originally Posted by Numenor1379 View Post
    This isn't a problem with spell speed, but rather the timing you get with the server MP regen ticks.
    It's both. People that run lower Spell Speed values typically never encounter this.
    (2)

  8. #8
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Just apply a thunder dot after transposing if the mob will live long enough.

    Or when doing trash mobs, run a crit/det set. There still isn't any need for full aoe in FcoB (some decent Flare opportunities, but never any need for huge amounts of AOE. Maybe T12 depending on your tactic. Not sure about T13).
    (0)
    Last edited by HaroldSaxon; 11-24-2014 at 06:58 PM.

  9. #9
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by HaroldSaxon View Post
    Just apply a thunder dot after transposing if the mob will live long enough.

    Or when doing trash mobs, run a crit/det set. There still isn't any need for full aoe in FcoB (some decent Flare opportunities, but never any need for huge amounts of AOE. Maybe T12 depending on your tactic. Not sure about T13).
    T13 has full on AoE in the add phase. Crit's quite incredible in T13, both for the AoE, and for bursting down wyverns and getting the off-tank back to hurting the boss in non-Defiance.

    T12, it's ideal to push with 4 Bennu and AoE them, saving LB3 for Phoenix. Using LB2 on them just means you have to ST largely and is a waste of bar since you just shift the DPS from BLM to LB2. It sounds quite strange but in practice you'll push at a very similar timing even if you lose a 50-60K AoE attack.
    (0)
    Last edited by Sleigh; 11-24-2014 at 08:27 PM.

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ShinryuReishiki View Post
    After you Transpose, you get 1192 MP from an MP tick in Umbral Ice 1, then you spend 266 casting Fire 3, putting you at 926. You receive the second MP tick late during the Fire 3 cast, so it only gives you 74 MP, putting you at 1000 MP.
    You should be under UI1 when the Fire3 goes off though, halving the cost to 133.

    Quote Originally Posted by ShinryuReishiki View Post
    I'm running 593 Spell Speed on my dungeon set, and this is what works for me personally. After I Transpose, I don't mash Fire 3 right away. As soon as I see the MP tick (I just watch for a color change in the MP bar), then I hit Fire 3. Just the delay from human reaction time (0.2~0.25s) is enough to ensure a second full MP tick, which leaves you with enough MP to Fire 2 twice and Flare. Since the rotation is dependent upon Transpose's cooldown, waiting that fraction of a second doesn't have any impact upon your DPS.
    Best solution, just don't button mash
    (0)

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