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  1. #441
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    My personal suggestion:
    The most reasonable request to buff our damage would be to add potency to Phlebotomize, Chaos Thrust, and Vorpal Thrust.

    Vorpal Thrust 200 > 220
    Phlebotomize 170/25 > 170/35
    Chaos Thrust 200/30 > 220 /40

    This seems like a reasonable request, makes Vorpal Thrust worth using at low level (currently Impulse Drive spam as a low level Lancer is the highest damage outside of Life Surge cooldown before you get Full Thrust) and ups our sustained damage without adding too much to our burst.
    That's not nearly enough of a buff to put Drg on the same playing field as Mnk and Nin, not even close, sadly.
    (1)

  2. #442
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Intaki View Post
    Power Surge is an awful skill. Just like all "press this button on CD or have sub-par dps" skills. It's uncreative and boring game design.
    That's basically saying that Life Surge is an awful skill as well.

    Seriously the thing with most of you guys you guys try too hard and basically want to revamp the Job / make an entirely different Job with different playstyle and trying to make it similar to MNK / NIN while the issue is only (1)Low M.DEF and (2)Weaponskills that should have higher potency due to not having speed boosts like GL3 and Futon.
    (1)

  3. #443
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kyne_Lyons View Post

    Vorpal Thrust 200 > 220
    Phlebotomize 170/25 > 170/35
    Chaos Thrust 200/30 > 220 /40

    This seems like a reasonable request, makes Vorpal Thrust worth using at low level (currently Impulse Drive spam as a low level Lancer is the highest damage outside of Life Surge cooldown before you get Full Thrust) and ups our sustained damage without adding too much to our burst.
    IMO would be better if:

    HT: +20%
    VT: 250
    FT: 350
    CT: 250/50

    And +100 or +150 MDEF. I don't really get how we're armored to the teeth yet took more damage then people who just wear robes and cloths. We take more damage than a BLM which is meant-to-be the glass cannon of the game. I always think DRGs supposed to be the BLM of the melee classes but eh.
    (0)

  4. #444
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Firstly, I've been wanting to say this for a while now and it is not directed toward anyone in particular;

    MNK = Low Burst / High Sustained

    NIN = Mid Burst / Mid Sustained

    DRG = High Burst / Low Sustained

    So, stop judging DRGs on parse numbers as they reflect average damage per second (which is sustained). Thank you.
    _______________________________________________________________________________

    As for fixing DRG, it needs 1) increased magic defense, on par with that of the other melee, with or without a higher physical defense and 2) Increase in spike damage potential as NIN treads a little too close to DRG numbers. Done.

    P.S. After any and all changes, DRG DPS will, and should, continue to be lower than that of MNK and NIN because it is a burst damage dealer, an add killer.
    (3)
    Last edited by treuhavik; 11-22-2014 at 03:44 AM.

  5. #445
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by treuhavik View Post
    Firstly, I've been wanting to say this for a while now and it is not directed toward anyone in particular;

    MNK = Low Burst / High Sustained

    NIN = Mid Burst / Mid Sustained

    DRG = High Burst / Low Sustained

    So, stop judging DRGs on parse numbers as they reflect average damage per second (which is sustained). Thank you.
    _______________________________________________________________________________

    As for fixing DRG, it needs 1) increased magic defense, on par with that of the other melee, with or without a higher physical defense and 2) Increase in spike damage potential as NIN treads a little too close to DRG numbers. Done.

    P.S. After any and all changes, DRG DPS will, and should, continue to be lower than that of MNK and NIN because it is a burst damage dealer, an add killer.
    I totally agree - most people here suggested fixes that makes DRGs another MNK / NIN. We're really a burst damage role, but even as of now, our "burst damage" is still subpar compared to MNK and NIN.

    NINs attack faster than DRGs and their weaponskills damage are close to theirs - AE deals 320 potency while FT deals 330 and Rai/Suiton is basically a burst damage every 20 secs. Also they have a constant +20% bonus damage buff that is a stance, which does not interrupt their rotations at all. Click and you're all set.

    MNKs will hit anything for more than 700 dmg aside from Demo / ToD the moment they have GL3 and unless there's a huge downtime, GL3 is really easy to keep up.

    So unless NINs weaponskill potencies are nerfed which will QQ all the NIN mains in the game, they gotta buff DRG up. The solution is simple, really, just as what you said: Increased potency on some of DRG weaponskills and MDEF which is at least on par with other melee classes or slightly more. I cannot emphasize the annoying fact that we wear "armor" yet we're weaker than people who wear robes / cloth / leather.
    (1)

  6. #446
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by treuhavik View Post
    MNK = Low Burst / High Sustained
    NIN = Mid Burst / Mid Sustained
    DRG = High Burst / Low Sustained
    Add values to this to see the discrepancies

    MNK = 1/5 Burst (4/5 with PB), 5/5 Sustained, 3/5 Utility
    NIN = 4/5 Burst, 4/5 Sustained, 4/5 Utility
    DRG = 4/5 Burst, 2/5 Sustained, 2/5 Utility

    Bonus damage from TA is considered the ninja's because it's additional damage the team would not have received without the NIN present
    (2)

  7. #447
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by NolLacnala View Post
    Add values to this to see the discrepancies

    MNK = 1/5 Burst (4/5 with PB), 5/5 Sustained, 3/5 Utility
    NIN = 4/5 Burst, 4/5 Sustained, 4/5 Utility
    DRG = 4/5 Burst, 2/5 Sustained, 2/5 Utility

    Bonus damage from TA is considered the ninja's because it's additional damage the team would not have received without the NIN present
    So to summarize NINs are imbalanced / the better melee DPS class. They score 12/15, MNKs 9/15, and DRGs 8/15. IMO they could just give DRG an MDEF buff and leave it as it is and nerf NINs. To make DRGs relevant, they should have 5/5 burst - which is simply fixed by an increase in their weaponskills' potencies.
    (0)
    Last edited by kyrios91; 11-22-2014 at 04:37 AM.

  8. #448
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    I highly doubt any NIN is bursting over 1.8k in a single GCD like DRG.

    I see and like what the devs were trying to do here with our melees and I also agree with the community that the damage gap between each of them needs widening, but I wholly disagree with those "ratings".

    We've done our part. Its' the dev. team's job to crunch the numbers and strike a proper balance. Let's leave it to them.
    (0)

  9. #449
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by kyrios91 View Post
    So to summarize NINs are imbalanced / the better melee DPS class. They score 12/15, MNKs 9/15, and DRGs 8/15. IMO they could just give DRG an MDEF buff and leave it as it is and nerf NINs. To make DRGs relevant, they should have 5/5 burst - which is simply fixed by an increase in their weaponskills' potencies.
    Or maybe it's just that "sustained damage" matters more. Also 87% of stats on the internet are made up, so those 1/5 4/5 and 5/5's are kind of...one person's opinion. One person's quickly-calculated eyeballed and barely backed up opinion.

    Quote Originally Posted by treuhavik View Post
    I highly doubt any NIN is bursting over 1.8k in a single GCD like DRG.
    DRG needs a GCD for that? Pshaw.
    (0)

  10. #450
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Alistaire View Post
    Or maybe it's just that "sustained damage" matters more.
    We should be judging by overall damage done between the jobs in an encounter, all bearing the same responsibilities of course.

    Quote Originally Posted by Alistaire View Post
    Also 87% of stats on the internet are made up, so those 1/5 4/5 and 5/5's are kind of...one person's opinion. One person's quickly-calculated eyeballed and barely backed up opinion.
    ^ This. And even that stat is made up.


    Quote Originally Posted by Alistaire View Post
    DRG needs a GCD for that? Pshaw.
    I lol'd, being a NIN myself. I guess we'd need to measure each job's damage done in a 3 second window (to be fair) to really tell who the burst king is, but I'll leave it to those who really care. My bet is still on DRG.
    (0)

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