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  1. #1
    Player
    Kassiekane's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Elione Skyracer
    World
    Mateus
    Main Class
    Gladiator Lv 1
    There is one major flaw to this otherwise great idea. There is no middle ground between server and instance, so I'm assuming your class would automatically, and forcibly, changed before you enter the instance, considering all qued members have already selected commence. There are quite a few obstacles that the programming team would encounter trying to implement such a thing. Would the class be forcibly changed during combat? If so, does the mobs attacking you dump enmity, or are you going to receive a bit of damage in that split second while the system switches your gearset and ports you into the instance? If the mobs do dump enmity, could this feature be exploited? This is important, especially if you are switching from a high-level to low-level.
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  2. #2
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kassiekane View Post
    There is one major flaw to this otherwise great idea. There is no middle ground between server and instance, so I'm assuming your class would automatically, and forcibly, changed before you enter the instance, considering all qued members have already selected commence. There are quite a few obstacles that the programming team would encounter trying to implement such a thing. Would the class be forcibly changed during combat? If so, does the mobs attacking you dump enmity, or are you going to receive a bit of damage in that split second while the system switches your gearset and ports you into the instance? If the mobs do dump enmity, could this feature be exploited? This is important, especially if you are switching from a high-level to low-level.
    Well it could be implemented during the change to the dungeon. Basically if a gear set is selected and valid (at the very least the weapon), the Commence button will work regardless of what you're doing right now, and it'll change the player when it brings him/her into the instance.

    Another possible way is to do it in the server itself. If a gear set for the queued class is selected, the player can click Commence and it will temporarily put an immunity buff (with the inability to use skills to prevent abuse) until the player is taken into the instance (so just for the 1-45 seconds the commence window exists).

    There are certainly multiple ways to do it. The idea of having an automatic switch has been suggested before. I was concentrating specifically on the part of "how will they determine what state of gear the toon is in". Using a gear set, which is an existing system that works well, seems like a simpler option than building a new save state that will further hog server resources.
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