

Short answer? No.
Long answer? Basing enjoyment of a game solely on weither or not its generating huge numbers of subscriptions or if its the top of the food chain is dumb. If its fun to someone does it really matter if it has 7 million subscribers or even 100k subscribers?


The real question Jaykos, is what caused Blizzard to lose a large amount of subscribers during the last 2 expansions?
I'd rather compare both of SE's MMOs against each other during WoW's reign.
XI in 2008 - SE reported 500,000 subscribers.
XIV ARR Patch 2.2 - The only solid # to go by is 500,000 active players per day. As the 2M+ numbers are registered accounts.
500,000 active players per day is a bare minimum. 1M to 2M+ subs is a pretty reasonable estimate. However, with no newer reports and China now having access to the game, who knows. All we know is China had over 1M preorders.
TLDR: XIV is doing just fine and is currently exceeding the High Point of XI's subscribers from 2008. If SE continues the pace of its patch content releases keeping players engaged and having fun. They will continue getting more subs as it has been expanding in the Global Market.
Who cares about WoW.

I guess I'll join the "Who Cares" bandwagons. One of my favorite MMO's of all time is a small 2D affair with maybe 15,000 people online across all servers at any given time.
I like FFXIV. It's not a grind fest (not compared to others), it's total fun. And the community is pretty good. How successful WoW, et al is, has no bearing on whether I enjoy it.



You haven't even mentioned that the first actual EP for XIV hasn't even hit the game yet. Introducing DRK and GNR (GUN?) alone will bring a ton of folks to the game just like what happened in 2.4 with Ninjas. Also that the devs didn't need to put out an EP for a way to increase the playerbase.TLDR: XIV is doing just fine and is currently exceeding the High Point of XI's subscribers from 2008. If SE continues the pace of its patch content releases keeping players engaged and having fun. They will continue getting more subs as it has been expanding in the Global Market.
Who cares about WoW.
And yeah, the pacing of patches in XIV is absolutely stellar. Content patches every quarter with X.X5 patches in between that are usually filled with a fair bit content that missed release in the main patch, and even other similar patches that introduce content quickly. The content comes out very fast and is usually quality content that appeals to everyone. Story for the loreaphiles, hardcore and casual raids in alternating patches, dungeons every single patch, new stuff for crafters/gatherers every patch, new stuff for PVP every so often (I think that will be more frequent due to the improvements to PVP gear and the change to the Morale stat).
But ultimately, I think this game is doing well. I mean, the 90ks and RMTs are still a problem, but hey. Nothing's perfect.


Some days I wonder when this simple notion became such taboo in the MMO world, lol
Subbed to FFXIV for the worlds story, quests and music.
Subbed to Wildstar for the gameplay, community, dungeons, raids and housing.
Subbed to Guild Wars 2 for the Living Story patches.
No it does not make me want to know, according to SE we have around 2.5million subscribers on this one but all that matters is there is enough people to play with and currently there is. Also are you the OP disappointed that World of Warcraft has failed to make a dent in the World of Tanks 90+ million players? Reality is people are quite capable of playing multiple games and they can quite easily co-exist without requiring one of them to die. As for WoW boost to returning players, of course it has a boost, it just released a big expansion. It may well go back to around it's previous player number when people get bored of that expansion and go play other things till the next one comes out.With Blizz releasing their sub numbers does it make you want to know FF14's sub numbers so the community knows where it stands regarding the games popularity?
Also are you disappointed that Wow still has such a high number and that FF, Wild*, ESO, SWTOR and the like hasn't done all that much damage to Wow.
Thoughts on the matter.

Yeah, exactly!
WoD has alot of new and exciting stuff but at the end of the day (lvl100...) it's just the same old MMO gear grind... with or without friends ;-)
Honestly? Who cares? WoW is a good game for those who play it and people can, and do, like both WoW and FFXIV. Personally, I don't have a problem with WoW as a game. I won't go back to it though due to their CRZ nonsense. It made it so $25 I spent to server transfer away from an IRL dangerous person was wasted money as they could still run into me in game post-CRZ.
.
So MMOs aren't like what they used to be in any shape or form.
There is no 5+ hour grins to gain 1 level.
There is for the most part enough content to keep people busy for about 1-2 weeks the rest is gearing up, Which you can skip for 2-3 major patches and play for 3 months and be right back at it.
Because of these 2 factors.. Please jump mmos all the time and come back, for 2-3 months. then repeat. This is what has happened to wow, Big new patch will keep people busy for 2-3 months then jump ship again.
Last edited by CrystalRainbow; 11-21-2014 at 01:30 AM.
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