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  1. #1
    Player
    DawgPilez's Avatar
    Join Date
    Sep 2013
    Location
    Garland
    Posts
    56
    Character
    Duwryght Verdade
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Hmm my comment didn't show up. I got my mount and am very grateful to you all. Someone even /hugged me in game without being prompted by some mediocre CNJ abilities in duty finder.

    I don't know where to look for FC... but I'm not going to ask in game. Anytime I speak in game outside of /party gets me a random FC invite (which I never join) and a gold spammer...

    Another question I have is in regards to dismantling (breaking down or whatever it's called). If heard you get 300 pts split between all of the crafts. You get 1 pt when you have at least 10 lvls in any craft. With a cap of 100, it would be wise to only lvl 3 crafts to max. Since I'm not considering going hardcore on crafting, is it a wise bet to only focus on a certain number of DoH? Is this dissassembly skill useful for CUL?
    (0)

  2. #2
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DawgPilez View Post
    Since I'm not considering going hardcore on crafting, is it a wise bet to only focus on a certain number of DoH?
    Desynthesis aside...

    Even if you don't take crafting all that seriously, it's nice to level as many of the non-cooking crafts as you can stand to at least 40 for self-repairs. Self repairs are cheaper than NPC repairs, and allow you to repair your gear to 100+current durability. So that's a max of 199% durability on any gear you repair yourself (since you can't repair it until it's at 99%), which is really, really nice. Also keeps you from having to remember to repair before you do a dungeon or something, since you can just repair inside the dungeon (as long as you remember to keep dark matter stocked). Being able to meld your own materia is handy, too, but if you're not a serious crafter or gatherer, that only comes up here and there.

    It can also provide a decent stream of small-but-steady income, even without a lot of fancy crafting gear and cross-class crafting skills. Even if you can't find anything that reliably turns a profit on the market board, there are profitable crafting leves, which will help you burn through leve allowances when they pile up. And the weekly challenge log for crafting for a bit of bonus gil/XP.

    IMO, it's difficult to dabble, just because once you start, there's so much to it that it's hard to not do that one next thing, then that other one, and so on. But that's likely my personality as much as it is the crafting in XIV. >.>
    (0)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
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