I'd like to see moar fights that hinder ranged dps and allow melee dps to go apeshite on the boss like it's a dummy.
I'd like to see moar fights that hinder ranged dps and allow melee dps to go apeshite on the boss like it's a dummy.
I'd like to see more dungeons that rely on DPS than the tanks or healers (IE: The three expert dungeons we have.) As well as dungeons that force a strict no-speedrun policy with gates / etc.
NPC boss team to fight with skills that rival those of actual players, like if you go after the healers the tank and dps will go all out defending them, will be able to take 'aggro' making you unable to deal damage to anyone but them. They will be able to use combos as well, so a take on moogle fight but with more random chance involved. Could be bad guys like garleans or good ones like the job/guild masters. Would up the challenge if everyone on NPC team could heal one another, not just healers. If you bring all of them too close they will wipe the PCs with the combo, so flaring isnt the answer xD
I'm pretty sure that last one is covered with Satasha HM and to a lesser extent, Snowcloak's gates.
Anyway I want to see a dungeon based on the constellations of our world. A wall-less (as in the walls would be invisible) labyrinth with a beautiful backdrop of stars and nebulae and mobs based on the constellations.
I also want to see a clockpunk dungeon (WP dosne;t count, the gears weren;t visible enough) with lifesize mammot versions of the 5 races and a boss that would turn the party into windup mammots (complete with mechanics such as a timer that renders you unable to act if it runs out)
On a non dungeon front I would also like a Primal boss rush. From Ifrit all the way to Bahamut, and every primal in between.
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