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  1. #1
    Player
    Stanrule1's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Titas Kathier
    World
    Exodus
    Main Class
    Archer Lv 50

    What the hardcore don't understand about Coil nerfs

    I was at Fanfest - Vegas when the nerf to 2nd coil was announced to boos. These players need to understand is that they are just a "type" of many "types" of players. You enjoy the challenge and the sense of accomplishment.

    You finished 2nd coil. You now have a new coil to play in and a savage mode of 2nd coil. 2nd coil is no longer relevant to you. But instead of letting it become abandoned, it serves as content for the other player. The other "type"

    This type will never be hardcore. They might not have the time commitment, the skill, or just aren't as invested in FFXIV. This type of player is the majority of subscribers. These players create the context for hardcore players to measure themselves against. They serve as content when you socialize with them, play pvp with them, or run duty finder.

    That type of player, again the majority type, needs to be serviced and needs to be given content that is challenge appropriate. Or else you don't have a game anymore at all.
    (69)

  2. #2
    Three threads regarding the coil nerfs. SE how could you But to your point I agree a few boos doesn't mean everyone.
    (3)

  3. #3
    Player
    Stanrule1's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Titas Kathier
    World
    Exodus
    Main Class
    Archer Lv 50
    No, you're talking like there's an extreme. And yes, there are players who will rage quit because they don't understand the fight, but how many hardcore will quit rather than explain or have the patience to help a player new to the fight?

    There's a balance here. Basically instant kill mechanics shouldn't exist. Gear should be the determination on how much margin of error you have. The idea is that players should eventually be able to faceroll encounters once they outgear it but outgearing it isn't an option for players new to the content, so they have to learn the encounter. They can make mistakes, but too many mistakes = death. That's what SE has done with 2nd coil now.
    (11)

  4. #4
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Stanrule1 View Post
    They can make mistakes, but too many mistakes = death. That's what SE has done with 2nd coil now.
    Have you actually attempted any of the nerfed turns? You can literally ignore every mechanic in T7 and nothing bad will happen aside from the healers will have to work a little bit harder, it's more like 0 Mistakes = Clear, Many Mistakes = Still clear, but slower.
    (2)

  5. #5
    Player
    Mook_Mook's Avatar
    Join Date
    Dec 2011
    Posts
    211
    Character
    Mook Mook
    World
    Excalibur
    Main Class
    Archer Lv 50
    As someone who has done all but t9 with static issues and rl never had the time or the group. Attempting pugs for t7 and beyond has been terrible too many you fudged up everyone dies..echo doesn't fix that. I welcome the nerfs. Maybe now when I pug to.farm content it won't be terrible everytime
    (11)

  6. #6
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Stanrule1 View Post
    The idea is that players should eventually be able to faceroll encounters once they outgear it but outgearing it isn't an option for players new to the content, so they have to learn the encounter. They can make mistakes, but too many mistakes = death. That's what SE has done with 2nd coil now.
    I am the ilevel that these turns want you to be and it was beaten despite SIX devours from T6. You can't make mistakes in T6/T7 and actually have it matter.
    (1)

  7. #7
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    You're ignoring the fact that it's not just "the hardcore" (whoever it is) complaining about the nerfs. It's also, and most importantly, "the casual" (whoever that is) players who wanted to do the actual fights, not the watered down versions of them, but just haven't gotten to it because of lack of time, static, or for whatever reason.
    (10)

  8. #8
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    Quote Originally Posted by Taika View Post
    You're ignoring the fact that it's not just "the hardcore" (whoever it is) complaining about the nerfs. It's also, and most importantly, "the casual" (whoever that is) players who wanted to do the actual fights, not the watered down versions of them, but just haven't gotten to it because of lack of time, static, or for whatever reason.
    Hahaha...right.

    OP: I said this before as well, you can't say a few hundred people at a fan fest or a couple of angry people on the forum is any type of consensus for either hardcore or casual group of players. I agree with you though, the time for second cool as it was is now over, it's old content and is now more accessible. Kudos to SE and like first coil, you'll all learn to live with the nerfs.
    (8)

  9. #9
    Player
    Kaaylryn's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Yshelle Dawnholder
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    I can understand downing T6 with a pug, if everyone stays the course. However, T7 and T8 are another story. They take some coordination between players, who kites renauds, paying attention to debuffs (voice and shriek) who gets the towers in T8, and when and watching for allaghan field. When SE made T6 through T8 available via DF, they pretty much had to nerf the content.

    If everyone had a static this would not have been necessary, but DF is a whole different beast and I feel they made the right move for the majority of players to get through the content and move on. T9 is still a challenge, and I don't see players being able to down this via DF in its present state either, even with echo. Some sort of nerf will also be needed before they can DF that turn.
    (2)
    Last edited by Kaaylryn; 11-19-2014 at 06:20 AM.
    I have no prayer for that...

  10. #10
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by DefendPopPunk View Post
    Hahaha...right.
    Just read the long thread and see for yourself.

    Here's just a few I found fast from the last 10 pages (with my settings).

    Quote Originally Posted by Lord_Zlatan View Post
    Im not upset because I'm an elitist wishing everyone would be miles behind me progression wise...

    Im upset because I never got to try T8/9 without nerfs. T7 was the most challenging thing I got to face in game so far and I haven't even cleared it yet. part of this is due to me being lazy, but still... why nerf it? Its in the DF, and we have access to i120 gear... people cleared it in i92... 28ilvs is a pretty big buff to the player... why nerf it into the ground even more?
    Quote Originally Posted by Backflippinbadger View Post
    My static was making good progress in second coil. It was actually fun. Now we don't have that option anymore and will probably go straight to t9.
    Quote Originally Posted by CYoung187 View Post
    What. The. Fu#%.

    I had been working on SCoB when I could get a group that didn't require a previous kill and was having fun with it, now it is a total joke? At least with echo you can turn it off. From now on I guess it's a situation where you better clear everything while it is still recent or you will never be able to enjoy the fight in its full form.

    Either be in a static and do current coil, or faceroll everything. Some middle ground would be nice. Just because some players are casual doesn't mean they don't want a challenge.
    (4)
    Last edited by Taika; 11-19-2014 at 06:21 AM.

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