Wait, you're building a tank with cast times...? Also, why would they design a STR based job to have INT based abilities? Just lower the potency and have it scale with the jobs main stat.


Wait, you're building a tank with cast times...? Also, why would they design a STR based job to have INT based abilities? Just lower the potency and have it scale with the jobs main stat.

Mainly because I believe it should have magic abilities, and it might be interesting to make crafting gear or customizable gear with both stats in the future. This is why we only ever have a single important stat in this game lol XD


Don't get me wrong, I'd love to go back to XI Haste/WS gear-swapping but this game currently couldn't handle multiple attributes and I don't think that's going to change w/ 3.0, if we're being realistic here.
I too agree that DRK should use some type of dark/black magic but they won't give a tank casting times. Most PLDs can't even handle using cross-class stoneskin, the skill difference between good and bad DRKs would be far too vast for SE to tolerate. Think more toward instant-cast abilities or the murdra system, something that won't be interrupted while taking hits.

They have a stance where spells won't be interrupted though. Just making sure you saw that.Don't get me wrong, I'd love to go back to XI Haste/WS gear-swapping but this game currently couldn't handle multiple attributes and I don't think that's going to change w/ 3.0, if we're being realistic here.
I too agree that DRK should use some type of dark/black magic but they won't give a tank casting times. Most PLDs can't even handle using cross-class stoneskin, the skill difference between good and bad DRKs would be far too vast for SE to tolerate. Think more toward instant-cast abilities or the murdra system, something that won't be interrupted while taking hits.


Ah! No, I must've missed it.
Yeah, that would be interesting... Also, if NIN's melee attacks can be affected by DEX, I see no reason DRK couldn't be affected in the same sense by INT.That is assuming they follow the same attribute focus as warrior/pld STR/VIT. For all we know a Dark Knight could have a cleric stance like ability wherein their main focus is Intelligence allowing them to be masters of magic and it's that manipulation of darkness that allows them to empower their STR.
It is a thought that just popped into mind and I think it would be interesting to see the utilization of Darkness be based on their intelligence rather than being a tank that follows the same str/vit mentality.
That is assuming they follow the same attribute focus as warrior/pld STR/VIT. For all we know a Dark Knight could have a cleric stance like ability wherein their main focus is Intelligence allowing them to be masters of magic and it's that manipulation of darkness that allows them to empower their STR.Don't get me wrong, I'd love to go back to XI Haste/WS gear-swapping but this game currently couldn't handle multiple attributes and I don't think that's going to change w/ 3.0, if we're being realistic here.
I too agree that DRK should use some type of dark/black magic but they won't give a tank casting times. Most PLDs can't even handle using cross-class stoneskin, the skill difference between good and bad DRKs would be far too vast for SE to tolerate. Think more toward instant-cast abilities or the murdra system, something that won't be interrupted while taking hits.
It is a thought that just popped into mind and I think it would be interesting to see the utilization of Darkness be based on their intelligence rather than being a tank that follows the same str/vit mentality.
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