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  1. #1
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Wait, you're building a tank with cast times...? Also, why would they design a STR based job to have INT based abilities? Just lower the potency and have it scale with the jobs main stat.
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  2. #2
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by treuhavik View Post
    Wait, you're building a tank with cast times...? Also, why would they design a STR based job to have INT based abilities? Just lower the potency and have it scale with the jobs main stat.
    Mainly because I believe it should have magic abilities, and it might be interesting to make crafting gear or customizable gear with both stats in the future. This is why we only ever have a single important stat in this game lol XD
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  3. #3
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Altijacek View Post
    Mainly because I believe it should have magic abilities, and it might be interesting to make crafting gear or customizable gear with both stats in the future. This is why we only ever have a single important stat in this game lol XD
    Don't get me wrong, I'd love to go back to XI Haste/WS gear-swapping but this game currently couldn't handle multiple attributes and I don't think that's going to change w/ 3.0, if we're being realistic here.

    I too agree that DRK should use some type of dark/black magic but they won't give a tank casting times. Most PLDs can't even handle using cross-class stoneskin, the skill difference between good and bad DRKs would be far too vast for SE to tolerate. Think more toward instant-cast abilities or the murdra system, something that won't be interrupted while taking hits.
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  4. #4
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by treuhavik View Post
    Don't get me wrong, I'd love to go back to XI Haste/WS gear-swapping but this game currently couldn't handle multiple attributes and I don't think that's going to change w/ 3.0, if we're being realistic here.

    I too agree that DRK should use some type of dark/black magic but they won't give a tank casting times. Most PLDs can't even handle using cross-class stoneskin, the skill difference between good and bad DRKs would be far too vast for SE to tolerate. Think more toward instant-cast abilities or the murdra system, something that won't be interrupted while taking hits.
    They have a stance where spells won't be interrupted though. Just making sure you saw that.
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  5. #5
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Altijacek View Post
    They have a stance where spells won't be interrupted though. Just making sure you saw that.
    Ah! No, I must've missed it.

    Quote Originally Posted by Airget View Post
    That is assuming they follow the same attribute focus as warrior/pld STR/VIT. For all we know a Dark Knight could have a cleric stance like ability wherein their main focus is Intelligence allowing them to be masters of magic and it's that manipulation of darkness that allows them to empower their STR.

    It is a thought that just popped into mind and I think it would be interesting to see the utilization of Darkness be based on their intelligence rather than being a tank that follows the same str/vit mentality.
    Yeah, that would be interesting... Also, if NIN's melee attacks can be affected by DEX, I see no reason DRK couldn't be affected in the same sense by INT.
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  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by treuhavik View Post
    Don't get me wrong, I'd love to go back to XI Haste/WS gear-swapping but this game currently couldn't handle multiple attributes and I don't think that's going to change w/ 3.0, if we're being realistic here.

    I too agree that DRK should use some type of dark/black magic but they won't give a tank casting times. Most PLDs can't even handle using cross-class stoneskin, the skill difference between good and bad DRKs would be far too vast for SE to tolerate. Think more toward instant-cast abilities or the murdra system, something that won't be interrupted while taking hits.
    That is assuming they follow the same attribute focus as warrior/pld STR/VIT. For all we know a Dark Knight could have a cleric stance like ability wherein their main focus is Intelligence allowing them to be masters of magic and it's that manipulation of darkness that allows them to empower their STR.

    It is a thought that just popped into mind and I think it would be interesting to see the utilization of Darkness be based on their intelligence rather than being a tank that follows the same str/vit mentality.
    (0)