Thanks for the tips on seals (along with everything else). I do wish they changed how the beginner classes worked. Lvl 30 is the highest lvl req for a basic class outside of skills. Seems like a time sink to make you level further (old gripe I'm sure).

IDK if glamour is worth investing in atm. I like the idea, but I wasn't sure if the glamour pieces you made are item bound and not transferable (or not requiring Ca$h). All I know is that I want a monocle... but it would be a PITA to have to keep making a monocle for every headgear I get (I'm sure I don't understand the process). That being said, I doubt it's anything I would need to pay attention to until endgame.

I wasn't able to do a GC hunt (on the hunting bill in Ul'dah). Maybe they were already done or something. I figure I'll do a conjunction of hunts/fates/leves/and crafting. I would like to at least level up CUL since I like fishing and CUL is useful all around. Carpenter seemed useful as an intermediary for other DoH. But... I figure I will stick a 2 or more 3 DoH and focus mainly on DoL. Easy money to be made even if I farm for myself. It's relaxing in this game (well at least low level DoL).

I probably need to look up a leveling guide, not for 'how to level', but more of when are good times to switches classes to get cross-skills. I'm setting here wit that parry buff from Lancer on my CNJ knowing full well I could do better. it's somewhat reminiscent of the FFXI system though it was fully about 1 other class versus a bunch of others (and with the enforced limit breaks, you didn't need to level up a class to high if you didn't want to... that and there weren't many viable sub classes.). I was thinking doing Arcanist to keep up with the healing motif. Considering the new classes coming out, it's probably in my interest to level up ARC, MAR, thaumaturge, GLD, and ROG [only figuring that unless SOE adds a new base class, which is likely, that these are the likely other basic classes that will be requirements due to known information and that they are the least required base classes].

Final question I can think of: is pvp is important? I don't feel this is my game for pvp, but I would like something more interactive with the server (like those assault modes in ffxi). I never got into those vs npc things such as Assault in ffxi due to me playing really late (i.e. no one was doing them) and it's pretty poor reward system. I really like that idea, but power-creep and poor implementation and management made it completely useless/unpopular (bases on the history I read both on the wiki, ingame community, and on the forums)..