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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Evenstar View Post
    If I had less time to play and had no time to clear turn 8 yet for whatever reason I would be mad like hell right now. They are taking away the chance of clearing a turn at the full potential and that kinda would destroy the fun for me.
    This is basically the situation I'm in, though I think the problem is less to do with the nerfs and more to do with the overall structure of how Coil has been working for these three tiers. The lockouts are to artificially lengthen the life of the raids and I get that from a business perspective, but honestly it's the prime reason a lot of people can't do Coil. People won't help other groups behind them because they've already beaten the turn for the week and literally CAN'T help them. They're apparently implementing a system to help with this, where people can re-do turns with other people, but with less chance at seeing loot at the end depending on how many people have already cleared the turn that week in your group.

    Here is a much more elegant solution: If you have already beat the turn for the week, you can no longer receive loot from it. You can, however, help your friends with it.

    I genuinely don't know what the harm would be in this.
    (0)

  2. #2
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by SpookyGhost View Post
    I genuinely don't know what the harm would be in this.
    Merc runs, people selling coil runs are the main reason why they don't allow unlimited runs without lockout. Not only selling runs is unhealthy for the game, but it also encourages RMT.

    Reiterating again, I think tiered difficulty would alleviate this, sure people would still buy runs for the hardest tier if they want the best gear, but the majority of the playerbase would be fine with the "normal" tier (or even a LFR version for story).
    (0)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Alukah View Post
    Merc runs, people selling coil runs are the main reason why they don't allow unlimited runs without lockout. Not only selling runs is unhealthy for the game, but it also encourages RMT.
    Merc runs happen even with the lockout, and even if this is true, people are selling SCoB/Primals/etc. anyway once the lockout is gone so what's the harm in getting rid of it from the start? People will still only be able to get one piece of loot per turn per week. Mercing can (and will) happen, with or without the lockout, and it's going to happen with all the other content regardless so gating off the current raid tier really isn't going to stop selling runs from existing. If the argument is to prevent RMT, why not just put a lockout on everything since everything without one is sold?
    (0)