So...you want DRK to be what WAR was pre 2.2? ._.
So...you want DRK to be what WAR was pre 2.2? ._.
You mean 2.0, and clearly you didn't war back thenthis is very very different.
You clearly didn't WAR between 2.0 and 2.2 if you think I meant pre-2.0.
(Also you can check my achievement history you know. Click on the "Sixth Astral Era" Tab at the bottom of the Categories. http://na.finalfantasyxiv.com/lodest...6/achievement/)
Edit : Meanwhile I have the "Chock full of elemental goodness" achievement but my Crystal Bearer title has been missing for EIGHT MONTHS SE! EIGHT MONTHS! D=<
Last edited by Kiroh; 11-18-2014 at 05:31 PM.
I need to look over this a bit more carefully to have some solid opinions on this, but being an FFT fan, I personally think Blood Weapon should be called Night Sword or Shadowblade. Not to mention I'm pretty sure it was only called "Blood Weapon" in FFXI because Dark Knights had access to more than just swords, but that's just me being nitpicky.
Edit: So, after looking over the class more closely, it honestly feels too powerful. The sheer amount of life-draining abilities it has feels a bit excessive, even for a tank whose entire thing is just that. And even in the case of said abilities, they all feel a bit...wonky. I mean, when are you going to have the time to cast Drain when you've got a boss or a bunch of monsters all bashing on you? Death feels like a Useless Useful Spell, Doom feels a bit too good for everything it does (debuffs to every main stat on the target AND a sizable spike of damage when the duration runs out? And only on a 2.5 second cast?), Dismember should really combo off of Violent Slash, like GLD's Riot Blade and MRD's Maim, Redeemer's alternate effect will basically never come into play and thus the move will never be used (another reason to combo Dismember off Violent Slash instead), and I feel it should instead be something like a Trait. Something like, every time Dismember's DoT crits, there's a 15% chance that the next Violent Slash gets the damage bonus?
Also, your "Panic Button" idea feels really wonky, and Black Sky feels too powerful. AoE Enmity, AoE DoT, AND an AoE Drain effect, and it only uses the global cooldown with no cast time? Unless it's really freaking expensive, that feels WAY too good.
On the other side of things, I find the idea of each stance being a combination of a static buff and a Defensive Cooldown is interesting, and having 3 of them feels like the magic number of enough possible effects to switch between based on how the battle is going. I also find it interesting that you actually figured out a way to make the idea of sacricing HP to tank feel like a valid choice, though I still feel it's not the best idea.
All in all, cool idea, but would need a lot of fine-tuning to make it so people can't just ignore mechanics and still come out fine.
Last edited by DarkStar; 11-18-2014 at 06:29 PM.
That's what I said lol. Anyways, thanks for the feedback those of you who respondedI know it's gimmicky but I kinda wanted to see how the fanbase feels about such a gimmicky class :P I'm just trying to have fun making different tanking styles, and to me the stance dancing seems like a lot of fun so I'm proudest of that
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