I'm always amazed at how much work people put into this knowing it will get glanced at and ignored (At best) by devs, but whatever gets you through the day. :P
I'm just glad you didn't say Chemist...
I'm always amazed at how much work people put into this knowing it will get glanced at and ignored (At best) by devs, but whatever gets you through the day. :P
I'm just glad you didn't say Chemist...
It only took two days to make these, my fastest yet. ; w ;
And I agree, Chemist would be a bad name for a battle class/job, when we have Alchemists already as crafters.
Meh, I think the only reason why some of us have stopped is because we don't know anything about how the devs will approach class design with 3.0. Chances are more people would be pitching ideas if we had any idea of what they're planning to do with classes and jobs moving forward.
Not really. In the JP version of FF Tactics Chemists are actually アイテム士, or "item user". Could have called it apothecary or medic, I guess.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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