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  1. #1
    Player
    NationOfZealots's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    Why does there need to be all these third-party websites for an in-game feature that should do it just as well? Or does SE not have the "capacity" to gives players in game a way to track Hunts?

    I have only ever fought hunts when stumbling on them or a shout is involved, is there nothing in the game to tell me when something is going to spawn?

    e.g. having xivdb mimic lodestone is cool, but why do these hunt sites exist OUTSIDE of the game? o.0
    (0)

  2. #2
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NationOfZealots View Post
    Why does there need to be all these third-party websites for an in-game feature that should do it just as well? Or does SE not have the "capacity" to gives players in game a way to track Hunts?
    It is not about capacity, it about philosophy. The hunts are suppose to be "rare" monsters that just appear, that what SE intended for them.
    The third party website just helps with a look behind the curtain, of how to trigger, when / where these monsters will appear. A look that SE cannot officially support due to the philosophy.

    Hunting still takes place; an A rank will re-spawn between 3 and 4 hours after it was last killed. If you were not playing and wanted to kill a specific A rank, you might know it pops in East Shroud but you would be stuck searching that map for a very long time if it had died just before you began your personal hunt.

    3 hours after death, the hunt window opens and the A rank can spawn any time during the next hour.
    4 hours after death, the A rank is forced to spawn.
    The hunters still have to find where it spawned though, as it will spawn at random coordinates.
    (1)

  3. #3
    Player
    NationOfZealots's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ChameleonMS View Post
    It is not about capacity, it about philosophy. The hunts are suppose to be "rare" monsters that just appear, that what SE intended for them.
    The third party website just helps with a look behind the curtain, of how to trigger, when / where these monsters will appear. A look that SE cannot officially support due to the philosophy.

    Hunting still takes place; an A rank will re-spawn between 3 and 4 hours after it was last killed. If you were not playing and wanted to kill a specific A rank, you might know it pops in East Shroud but you would be stuck searching that map for a very long time if it had died just before you began your personal hunt.

    3 hours after death, the hunt window opens and the A rank can spawn any time during the next hour.
    4 hours after death, the A rank is forced to spawn.
    The hunters still have to find where it spawned though, as it will spawn at random coordinates.
    Thankyou for that explanation.
    (0)