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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by KariArisu View Post
    The biggest problem is that the lockout counts all day long. The way it should work, is if you withdraw 3 times in 2 hours it locks you for X amount of time.

    Currently, there is a large chance I will legitimately need to withdraw 3 times throughout an entire day of gameplay. The system should be punishing queue fishing, not people who decide to not take the duty when it pops.
    Yeah I guess this is my only real complaint with it. I think 24 hours is too long as well. It should probably be maybe 2-3 hours before resetting, IMO.

    The other day we had to have someone sit out on a ST run because they missed a queue in the morning. When we queued up someone was checking up on their kid while the queue popped and we missed it, then someone was on a different job than intended when we queued and didn't realize it till the queue popped and we had to withdraw from that as well, which ended up locking out the member that had missed a queue in the morning.

    I know it's somewhat of an extreme case but it still blows that they had nothing to do for 30 minutes because of a missed queue like 10 hours before. I mean it really hurts people with low playtime much harder than it should.
    (2)
    Last edited by Estellios; 11-18-2014 at 03:05 PM.

  2. #2
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bayohne View Post
    Therefore, in the future we will look into making adjustments so that only the party leader, or the player who pressed the withdraw button, will receive the penalty.
    Singling out the leader would definitely be unfair in a wrong way, imo. Leader and the one who withdraws - maybe, but not convinced leaving out the entire group of that would be fair either. But nevermind that, making it so would give way to incredible personal grieving, I think. Just not a good idea. Current system is fine as it is; perhaps not fair, but fairness is not a point of collective punishment, which is what this is called, a long-existing concept. Changing it in any way would be nothing but discrimination, with the sense of unfairness even more blatantly unnecessary for arbitrary reasons.

    Quote Originally Posted by KariArisu View Post
    Currently, there is a large chance I will legitimately need to withdraw 3 times throughout an entire day of gameplay. The system should be punishing queue fishing, not people who decide to not take the duty when it pops.
    If you know it's that probable you'll have to withdraw 3 times a day... Perhaps try to find people to queue with party to eliminate waiting times if that's a problem? Otherwise, I can only suggest better planning, starting with not queueing when you know you won't have time to actually get in and play. That said, withdrawing is penalised if done when the duty's already popped, as you yourself indirectly point out - why exactly are you so sure you'll probably have "a large chance" to "legitimately withdraw" at that exact moment, 3 times a day?...

    Quote Originally Posted by Estellios View Post
    I know it's somewhat of an extreme case but it still blows that they had nothing to do for 30 minutes because of a missed queue like 10 hours before.
    ...is there really so little content in this game that there is literally nothing to do for half an hour without the DF? At all? Really?
    (4)

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Estellios View Post
    The other day we had to have someone sit out on a ST run because they missed a queue in the morning. When we queued up someone was checking up on their kid while the queue popped and we missed it, then someone was on a different job than intended when we queued and didn't realize it till the queue popped and we had to withdraw from that as well, which ended up locking out the member that had missed a queue in the morning.

    I know it's somewhat of an extreme case but it still blows that they had nothing to do for 30 minutes because of a missed queue like 10 hours before. I mean it really hurts people with low playtime much harder than it should.
    Someone who's still playing after 10 hours hardly fits the "people with low playtime" category. People with limited playtime are generally only going to be in one or two queues in a day, so won't withdraw (or be withdrawn by a teammate) from three of them. And for days when people are playing all day long, a 30 minute penalty doesn't amount to much, at least not for such a rare combination of occurrences.

    (Note: This doesn't mean I disagree with the thread's point. I do indeed think it's rather unfair to be penalized for something somebody else did. I just think the problem is a minor and unusual one.)
    (0)

  4. #4
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Niwashi View Post
    Someone who's still playing after 10 hours hardly fits the "people with low playtime" category. People with limited playtime are generally only going to be in one or two queues in a day, so won't withdraw (or be withdrawn by a teammate) from three of them. And for days when people are playing all day long, a 30 minute penalty doesn't amount to much, at least not for such a rare combination of occurrences.
    10 hours before =/= 10 hours straight. One solo queue earlier in the day, then work etc., then another queue in the evening with others, who happened to screw up twice. And possibly the one thing they could've had time to queue for that evening. I.e., low playtime.
    (1)
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