Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 36 of 36
  1. #31
    Player
    Tharian's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah / Maelstrom
    Posts
    491
    Character
    Kikyo Cledwin
    World
    Sargatanas
    Main Class
    Scholar Lv 62
    Technically speaking, Ninja is SUPPOSED to have Positional Requirements.
    • Sneak Attack is supposed to do more damage (alot more) when used from the front of the target.
    • Dancing Edge is supposed to also do more damage when executed from the flank of the target.
    • Trick Attack too is supposed to do more damage when executed from behind the target (fortunately it shares a cooldown with Sneak Attack, meaning it is one or the other of these two).

    Point is, as a Rogue/Ninja you really should be using your positionals to be optimal. Unfortunately Square-Enix messed up when they programmed the Rogue/Ninja. Almost all Rogue/Ninja Positionals currently do max damage from any side of the enemy. Meaning there isn't really any point to moving into the correct position as a Ninja. I have this sneaking suspicion that the primary Ninja nerf that is going to occur tonight is in fact fixing the Ninja so that the positional attacks work as intended.
    (1)
    Last edited by Tharian; 11-18-2014 at 12:52 PM.

    ~ Eternal Dawn FC ~ Male Player ~

  2. #32
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Ninja's skill ceiling is in execution of rotation, monk does not have a difficult rotation so its ceiling is in positional management. The idea is that optimal DPS should be difficult to hit on all jobs but in different ways.
    (1)

  3. #33
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Monk is about positionals and stacks while ninja is about mudras with combos and dots.
    Monk's combos seem more straight forward more so like a press 1-2-3 button kind of thing while ninja requires ppl to weave in the ever so laggy mudra while keeping up dots from doing combos.
    So yes lets keep ninja with little to no positioning as we don't need it to be a monk wannabe.
    Can u imagine if they made mudras positional? Thatd be kinda dumb lol!
    (0)

  4. #34
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tharian View Post
    Technically speaking, Ninja is SUPPOSED to have Positional Requirements.
    • Sneak Attack is supposed to do more damage (alot more) when used from the front of the target.
    • Dancing Edge is supposed to also do more damage when executed from the flank of the target.
    • Trick Attack too is supposed to do more damage when executed from behind the target (fortunately it shares a cooldown with Sneak Attack, meaning it is one or the other of these two).
    Trick Attack and Sneak Attack both work as intended, and require positionals to deal full damage and TA's debuff. Dancing Edge was reported as a translation error, not a bug.
    (1)
    video games are bad

  5. #35
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SarcasmMisser View Post
    Ninja's skill ceiling is in execution of rotation, monk does not have a difficult rotation so its ceiling is in positional management. The idea is that optimal DPS should be difficult to hit on all jobs but in different ways.
    This is true for the most part. As far as rotation goes, it's a give and take for balance. Each has something they have to worry about to optimize DPS, so it's a fair tradeoff. However, that being said, in terms of shear utility, survivability, and DPS potential on all targets (boss and non-boss) NIN is well ahead of MNK and miles ahead of DRG. This is where the prime discrepancy in melee DPS lies and not so much in the management of the job itself. To be balanced the order of total DPS potential (greatest to least) on 90% of all fights (boss and non-boss) should be DRG>MNK>NIN. That is, DRG should have the highest DPS output in 90% of all scenarios, followed by MNK and then NIN. SE seems to have recognized the discrepancy as well with the release of NIN, as they have already alluded in multiple forums that buffs/nerfs are needed to correctly balance the melee jobs against each other.
    (1)

  6. #36
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Saigwa View Post
    I Think you are missing the entire point of my thread. Ninja is not a monk wannabe... if anything, Monk is a ninja wannabe at this moment. Attacking from blind spots is a "sneaky" trait, that should be associated with a "sneaky" class. Then again, Ninja itself is a monk wannabe, since it attacks head on with an opponent - something that a "sneaky" class does not stereotypically do.
    You can think it in another way.
    As punches damage potential are much lower than good old swords, monks try to compensate it by aiming to critical points and to certainly hits them, they need move a lot (as front usually is a most sturdy and protected part of a body). Ninja on other hand just slash everything. And you don't do this tricky stuff in combat, just in preparation and assassination (i.e. on opener).

    Quote Originally Posted by Vespar View Post
    Why not just remove "postional" requirements from ALL classes? Its kind of a hinderence especially with all of the aoe's in this game that force you to move.
    Yes, and also gives everyone ability to damage on the run and from any range. Every class has their own skillcap to differentiate good players from bad players.
    NIN has their own set of problems like having to execute perfectly 15+ streaks of keys on the run and never fail a jutsu. Otherwise we would not see "150dps" ninja and there are many of those.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4